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Punchy! - First person animations

Various first person animations
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Punchy 2.7c (NeoForge) - 26.2

File namepunchy-2.7c-neoforge-26.2.jar
Uploader
DevPunchyManDevPunchyMan
Uploaded
Aug 14, 2026
Downloads
2.4K
Size
2.0 MB
Mod Loaders
NeoForge
File ID
8647791
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:punchy-1374153:8647791"

Learn more about Curse Maven

What's new

Punchy v2.7c-BETA-TEST released.

Added

  • Added pattern_matching to tool tuning. It applies a complete item configuration to every matching registry ID, translation key, or default display name.

Fixed

  • Restored the pre-2.7 procedural jump and landing motion when new keyframe moves are disabled, while keeping the current movement pipeline intact when they are enabled. Thanks to shbashi Δ for the report.

  • Fixed empty-hand tuning rotations snapping when leaving sprint for idle, with both legacy and keyframe movement animations.

  • Fixed mining being blocked by long dual-handed hand-in animations from resource packs. Thanks to Depaken for the report.

  • Reworked Walk on Water transitions to blend smoothly with hand-in/out, dry-out and surface swimming; this fixes flickering during start/loop, item swaps and offhand changes while preserving disable_walk_on_water item tuning. Thanks to Pato for the report.

  • Fixed Goat Horn use handling so holding the use button no longer keeps the vanilla rotated item model active after Punchy's one-shot animation. Thanks to shbashi Δ for the report.

  • Reworked the Shield animation pipeline to keep its position, tuning and opposite-hand hand-in transition stable during item changes, hotbar swaps and hand swaps. Thanks to shbashi Δ for the report.

  • Fixed a Mix Pack tuning merge issue where Punchy's built-in fallback template could alter the base pose of external resource-pack animations and make their keyframes appear incorrect. Thanks to Pipotam for the report and help isolating the issue.

Note

  • Walk, sprint, jump and landing keyframe animations are now disabled by default. This new feature and its development-test animations were not meant to be released as the default experience yet. They remain available for resource-pack creators to start producing their own artwork; a polished official animation set will come in a future update.

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