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Punchy! Studio

The in-game animation editor for Punchy!: keyframe arms and items on a timeline, build item models and export resource packs without leaving Minecraft.
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Punchy! Studio 1.2.0 (Fabric) - 26.3

File namepunchy-studio-fabric-26.3-1.2.0.jar
Uploader
Godku4Godku4
Uploaded
Nov 7, 2026
Downloads
151
Size
5.2 MB
Mod Loaders
Fabric
File ID
9500872
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:punchy-studio-1748530:9500872"

Learn more about Curse Maven

What's new

Punchy! Studio 1.2.0

  • Import from Blockbench. Drop a .bbmodel project or a Bedrock animation or geometry file on the editor, or use File > Import from Blockbench. In third person the clips go in an animation file of your pack, in first person each animation becomes a project, and in the Model workspace a project brings its cubes, images and animations.
  • Onion skin in both Animation workspaces. View > Onion Skin or O shows ghosts of the poses around the playhead, blue before it and orange after it, at the keys or every few frames. Edit > Preferences sets how many.
  • Held items in third person. The stage holds your real items at the item bones, and in the Game View the item plays the clip's right_item and left_item keys with Punchy! Moves 1.0.7.
  • Files workspace. A new tab shows every file of a resource pack and opens them in a code editor inside the game: JSON colors, tabs, find and replace, and the same verdict the Bindings workspace gives on compat files. Save writes into the pack and keeps what it replaced, Reload Resources shows the result in game, and zip packs can be read and unpacked to a folder.
  • Clips that spin back at their end. A v2 clip that ends at 360 degrees spins back when it ends, because Punchy! blends the number back to 0. Clip > Check for Problems warns about it, and Clip > Remove Full Turns at the End keeps the look and stops the spin.
  • A smooth camera in the preview. The preview no longer jumps between 0 and about 1.6 degrees on a small camera turn. Punchy! 3.1 and newer don't do that in game either.
  • Ready for Punchy! 3.2. Expressions in keys can use the new q. and v. names and functions, and the preview reads them. A clip has rows for its Clip Speed, its Blend In and the blend-in's Easing, and its sounds can be the game's or a mod's sound events. Markers in the timeline, gated rules, moment bindings and the other new compat keys no longer get notes that call them ignored. In the Files workspace, rule files and presets get a verdict, and New Rule File and New Preset start one. Build from Pack copies them too.
  • Autosave. Your work saves every 2 minutes and when you close the editor or the game. Edit > Preferences changes how often or turns it off. Autosave never writes into a pack.
  • The timeline's wheel. The wheel scrolls along the timeline and Ctrl with the wheel zooms. Edit > Preferences has a switch for the other way around.
  • Ctrl+Z from a field. It puts back what you typed, and then goes on undoing in the workspace. Letter shortcuts follow your keyboard layout, so AZERTY keyboards undo with the key marked Z.
  • Code in a monospace font. Expressions, value fields and raw JSON are easier to read.
  • Up to date with Punchy! Moves 1.0.7. The Bindings workspace knows custom and flight landings, shield hit and break, per arm swing controls on a held pose, base pose retain on pose and use item, overlays on walking directions, the turn in place modes and more, and the stage folds the waist as Moves now does.
  • Up to date with Punchy! Expressions 1.0.8. The stage and the Blockbench plugin show faces as the game does: tiny looks leave the pupils in place, blush and dark rings stay off a mustache or a beard, brows can be off, and a skin's carried look shows. The stage also shows the right eyelid's own color when you set one.

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