Punchy! Studio 1.1.1 (NeoForge) - 1.21.11
Curse Maven Snippet
What's new
Punchy! Studio 1.1.1
- Works with the released Punchy! Moves 1.0.0: exported packs play in Moves, the Game view plays your clip in the game, Copy a pack from the game finds your Moves packs, and Punchy!'s classic F8 menu shows the Punchy! Moves button.
- A pack you exported with Studio 1.1.0 is put right on its next export: its Moves files go where Moves reads them, and the old copies go to the pack's backups.
- Typing in names, numbers and searches works on Minecraft 26.3 and 26.4.
- Edit > Preferences: turn the camera the other way left and right or up and down, set how fast it orbits and zooms, invert zoom, hide the floor grid, pick your keys and turn tooltips off.
- Select several body parts with Shift or Ctrl and a click, in the outliner or the viewport. A key, the gizmo and Only Show Selected act on all of them.
- Constant interpolation: a key holds its pose until the next key, and Punchy! Moves 1.0.0 plays it that way.
- Handles in the Graph Editor: select a key and drag its handles to shape the curve into and out of it. The curve snaps to the nearest easing, so Punchy! Moves 1.0.0 plays it just as Studio draws it.
- First-person keys take an easing curve too when Punchy! 3.0a or newer is installed: choose it with T, in the key's properties, or with the same handles.
- The player model keeps its texels straight when you turn the camera.
- Faces: the eyes of downloaded skins are found on Minecraft 1.21.5, 26.2, 26.3 and 26.4 too, and the face you marked by hand in Punchy! Moves comes first, as it does in Moves.
- Library: Delete Project clears out local projects you no longer need. It asks first, keeps a copy in
punchy-studio/.editor-backups, and the animation stays in every pack that has it. - A fresh start in Studio no longer saves an empty animation over a project of yours named my_animation.
This mod has no additional files

