Punchy Moves 1.0.9 (Forge) - 26.2
Curse Maven Snippet
What's new
Punchy Moves v1.0.9
Fixes
- Fixed the custom third-person camera shaking by itself when the crosshair rests on the edge of a nearby block (close-range framing no longer toggles on and off).
- Fixed punching while holding a bow freezing the legs: walking or sprinting while attacking with a bow (without shooting) made the player stand still and slide. The legs now keep the walk and sprint cycle under the punch.
- Fixed the Spatial GUI menu being placed upside down when looking up or down with the vanilla third-person camera (F5). Spatial GUI compatibility now only applies when the menu is opened from the Punchy camera; from the vanilla camera, Spatial GUI keeps its own native behavior.
- Fixed the hat layer of the skin detaching from the head in third person when another mod turns the head by itself, such as Camera Unbound's head follow: the head pointed at a random angle while the hat followed the cursor (1.20.1 and 1.21.1).
- Fixed Adaptive Skin Weathering's cold shiver making Punchy Moves give up its animations: while shivering, the walk, run and idle animations dropped back to vanilla or flickered. The shiver now plays on top of the Punchy animation.
- Fixed Create: Addictives body effects (flat, paper thin, long legs, shrinking...) making Punchy Moves give up its animations: the player dropped to the vanilla standing pose while the effect lasted. The effect now reshapes the body on top of the Punchy animation (1.20.1 and 1.21.1).
- Fixed a crash when entering a world with Cosmetica installed: both mods changed how the cape is drawn in the same spot. The cape now works with both (1.20.1 and 1.21.1).
- Fixed a constant performance cost on every client tick: the check for conflicting animation projects (Not Enough Animations, Fresh Animations: Player Extension) re-read and re-processed the name and description of every active resource pack. It now only runs again when the selected resource packs change.
- Fixed the swimming animation starting in deep water while just treading water: the model lay down horizontally while the player was still upright, out of sync with where you actually are. The swim animation now only starts once you really start swimming (sprint-swimming).
- Fixed the arms swinging much too fast while swimming: the swim stroke now follows your actual swimming speed instead of speeding up twice when sprinting.
- Fixed raising a spyglass or drawing a bow while walking throwing the arm too far: the walking arm swing (and, for the spyglass, a hidden right-click gesture) was added on top of the raised arm. The arm now stays on its aim while the body keeps walking.
- Fixed spamming left click with a spear playing an attack animation in the middle of the cooldown, sometimes an overhead swing, even though no attack happens. The spear now only animates the jabs that actually hit (1.21.11, 26.2 and 26.3).
Changes
- The lava dive animation has been temporarily disabled. Falling into lava now uses the regular fall animation until it returns in a future update.
Punchy! Expressions 1.0.9
Eyes on the sides of the head
- Skins whose eyes sit on the sides of the head, as many animal skins have them, now get a face: the eyes blink, close and take every eye shape where they are painted.
- So do skins whose eyes reach around a corner of the head, half on the front and half on a side. Before, only the front half moved, or the face was read somewhere else.
- An eye on a side that has a white around its pupil glances too: the pupil slides over the white, as on the front.
- Lids, eye shapes, brows, blush, tears and the light around the eyes follow the eye around the head, and each part is lit as the side of the head it lies on.
- Sides, on the Marks tab of the face editor, puts the head's two sides beside its front, so you can mark an eye on a side or around a corner by hand. The grid opens on it when your skin's eyes are there.
- Export skin carries the marks on the sides too.
Personality
- Personality, in the Face tab and in a new Personality tab of the face editor, picks which looks your character shows. Classic is every look as before. Brave is never scared: where others flinch it sets its brows. Fierce gets angry instead. Cute, Cheerful, Calm, Grumpy and Gloomy each have a resting face and looks of their own.
- New from this makes a personality of your own from any of them: pick the face it rests in, which look shows instead of which, or that a look does not show at all, and how pink the cheeks stay.
- Expression strength, from 25% to 150%, makes every look softer or stronger.
- Export skin carries your personality and the strength, so everyone with this version sees them on your avatar.
Blush and tired eyes
- Blush, in the Face tab and on the Style tab: off, the cheeks never go pink.
- Blush color, in the Face tab and on the Colors tab.
- Tired eyes, in the Face tab and on the Style tab: Dark rings, Raised lids, where the lower lids come up instead, or Nothing.
- Ring color, in the Face tab and on the Colors tab.
- The face is tired less often. Standing still no longer holds heavy lids and dark rings for as long as you stand: the lids droop for a few seconds now and then, with no rings. The night's heavy lids and the hungry look come less often.
Glow
- A look that paints the eyes in a color of its own, as the hearts do, now lights them in that color while it shows: the bloom, the glare, the trail and the tracer. With Glowing pupils on, the hearts glow too.
Skins from skin mods
- The face now also reads a skin from a texture that a mod made itself, where before it read only the game's own skin textures. On Minecraft 1.20.1 and 1.21.1 it reads any such texture; from 1.21.11 on, one that loads its own picture from a file or a server. Mods for offline accounts bring their skins this way. It has not been tried with one of them yet: if your skin still gets no face, tell us which mod loads it.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

