pulsar-0.6.1.jar
Curse Maven Snippet
What's new
[0.6.1] - 2026-10-31
Added
- Add RGB source-color presets for end rods and magma blocks.
- Add Future MC lantern, soul lantern and campfire colors, preserving their original light levels and lit/unlit behavior.
- Add source-color presets for Thermal Foundation, Thermal Expansion, BuildCraft, Railcraft, Forestry, BiblioCraft, OpenComputers and Galacticraft.
- Add a glowstone-colored preset for Extra Utilities 2's glowing glass variant. Other decorative glass variants retain their existing behavior.
Changed
- Align vanilla and supported mod source hues with SuperNova, including glowstone, jack o'lanterns, portals, lanterns and Botania's blaze block. Preserve contextual brightness, mod-provided color APIs and user overrides.
- Match SuperNova's dim dye palette rounding for Botania buried petals and mushrooms without changing their contextual light levels.
- Soften dim RGB hues while retaining absorbed color channels at zero. Genuine skylight and other light sources can still mix with filtered light.
Fixed
- Prevent Celeritas from borrowing sky or block light through closed stair and slab faces, fixing light leaks around carpets and flowers underneath them (#20).
- Prevent non-legacy RGB tinting from adding white components back to light filtered through colored glass. Apply the same correction to the generic shader lightmap bridge.
- Correct the OkLab forward transform to match its inverse, preventing hue shifts in isolated primary colors.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

