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Pulsar Lighting Engine

Bringing a Starlight-based lighting engine to CleanroomLoader
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pulsar-0.6.1.jar

File namepulsar-0.6.1.jar
Uploader
pepelyspepelys
Uploaded
Oct 30, 2026
Downloads
48
Size
580.2 KB
Mod Loaders
Forge
File ID
9377752
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pulsar-lighting-engine-1641056:9377752")

Learn more about Curse Maven

What's new

[0.6.1] - 2026-10-31

Added

  • Add RGB source-color presets for end rods and magma blocks.
  • Add Future MC lantern, soul lantern and campfire colors, preserving their original light levels and lit/unlit behavior.
  • Add source-color presets for Thermal Foundation, Thermal Expansion, BuildCraft, Railcraft, Forestry, BiblioCraft, OpenComputers and Galacticraft.
  • Add a glowstone-colored preset for Extra Utilities 2's glowing glass variant. Other decorative glass variants retain their existing behavior.

Changed

  • Align vanilla and supported mod source hues with SuperNova, including glowstone, jack o'lanterns, portals, lanterns and Botania's blaze block. Preserve contextual brightness, mod-provided color APIs and user overrides.
  • Match SuperNova's dim dye palette rounding for Botania buried petals and mushrooms without changing their contextual light levels.
  • Soften dim RGB hues while retaining absorbed color channels at zero. Genuine skylight and other light sources can still mix with filtered light.

Fixed

  • Prevent Celeritas from borrowing sky or block light through closed stair and slab faces, fixing light leaks around carpets and flowers underneath them (#20).
  • Prevent non-legacy RGB tinting from adding white components back to light filtered through colored glass. Apply the same correction to the generic shader lightmap bridge.
  • Correct the OkLab forward transform to match its inverse, preventing hue shifts in isolated primary colors.

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