pulsar-0.5.1.jar
Curse Maven Snippet
What's new
[0.5.1]
Fixed
- Wait for pending contextual samples and nearby lighting before initial chunk transmission, including players joining an already-sent chunk. Preserve initial-packet, entity-tracking and Forge chunk-watch event ordering, and cancel deferred sends when players leave.
- Rebuild Pulsar lighting after Chocolate Quest Repoured bulk dungeon writes, including the affected neighboring chunks. Delay relight refresh packets until neighboring work has finished.
- Include requested absent sections in partial light refreshes even when their light is now default, so stale client light arrays are reset.
- Invalidate older lighting caches (version 13); previously saved incorrect CQR lighting is recalculated when its chunks next load.
Changed
- Collect pending contextual light positions in primitive, atomically detached batches, avoiding boxed requests and per-tick set copying/removal. Iterate those batches without boxing and keep callbacks outside the producer monitor.
Full Changelog: https://github.com/Sumire-Labs/Pulsar/compare/0.5.0...0.5.1
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