pulsar-0.5.0.jar
Curse Maven Snippet
What's new
### Changed
- Resolve sky source-face exclusions once per queue entry, retaining the encoded
direction order and all sided/contextual/fluid behavior.
- Specialize block propagation through verified plain air, avoiding generic
absorption, emission and sided-flag work after the existing level guards.
- Keep a just-active shared worker available for a bounded 5 microseconds for
rapid follow-up work, without holding dispatcher or queue monitors.
- Claim paired same-chunk light work after the first lane finishes, so later
notifications can join the queued partner batch while the existing 5x5
reservation remains held.
- Introduce managed Pulsar Config Version 2. Missing or mismatched versions
regenerate the whole config with current defaults before settings are loaded;
matching versions retain custom settings.
- Default server lighting configs to automatic shared-pool sizing (-1),
including migration from older configs, and document restart requirements.
- Expose dedicated-worker batch time, unload lighting wait time, idle engine
cache size and statistics log interval with bounded values and config comments.
- Optimize light propagation, source scanning, skylight updates and chunk-map
lookups to reduce allocation and redundant work.
- Track contextual TileEntity light changes each tick, keeping Mod callbacks on
the world thread.
- Coalesce client render updates (`features.coalesceClientRenderUpdates`) and
alternate sky/block tasks within a shared soft budget
(`features.clientLightBudgetMs`, default 2 ms).
- Add a configurable shared server lighting pool
(`features.experimentalServerLightThreads`, default `-1` selects
CPU/3 workers), with nearby-task exclusion and paired sky/block scheduling.
- Add opt-in shared-pool range relighting (`experimentalRangeRelight`, default
off), with world-wide job exclusion and generation-safe publication.
- Update lighting statistics once per world tick, with dimension IDs and more
detailed task, client and contextual-sampling timings.
- Share a 10 ms lighting wait allowance across chunk unloads per world tick;
unfinished lighting is invalidated for the next load.
### Fixed
- Fix stale or incorrect skylight after dense edits and changes to opaque or
shaped blocks, including across chunk boundaries.
- Preserve block light in absent sections when sending full or partial chunks.
- Recheck light-relevant block changes and include the center chunk's Fluidlogged
capability during initial lighting.
- Prevent light-array publication after chunk unload and exclude unfinished
lighting from cache saves. Lighting cache version is now 12; older caches
are relit when their chunks next load.
### Removed
- Remove the Pulsar Colored Lighting Addon backend API and integration hooks.
Pulsar now uses its built-in scalar engines.
**Full Changelog**: https://github.com/Sumire-Labs/Pulsar/compare/0.4.0...0.5.0
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