pulsar-0.3.0.jar
Curse Maven Snippet
What's new
[0.3.0]
Changed
- Reduced unnecessary lighting work by queuing light checks only for the requested light type (sky light or block light).
- Kept batches of updates within a single vertical block column on the incremental skylight update path, avoiding unnecessary full skylight rebuilds.
Fixed
- Fixed water and other liquids losing their configured light attenuation through automatic face-transparency handling. Water now uses its vanilla attenuation of 3 instead of 1.
- Fixed weakened skylight propagating downward without further attenuation, including through empty sections.
- Fixed swapped block-light and sky-light channels in smooth painting rendering, which could make paintings appear dark near torches at night. The correction applies to both vanilla paintings and JSON Paintings (#12).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

