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Pulsar Lighting Engine

Bringing a Starlight-based lighting engine to CleanroomLoader
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pulsar-0.3.0.jar

File namepulsar-0.3.0.jar
Uploader
pepe_yupepe_yu
Uploaded
Sep 7, 2026
Downloads
25
Size
159.4 KB
Mod Loaders
Forge
File ID
8828107
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pulsar-lighting-engine-1641056:8828107")

Learn more about Curse Maven

What's new

[0.3.0]

Changed

  • Reduced unnecessary lighting work by queuing light checks only for the requested light type (sky light or block light).
  • Kept batches of updates within a single vertical block column on the incremental skylight update path, avoiding unnecessary full skylight rebuilds.

Fixed

  • Fixed water and other liquids losing their configured light attenuation through automatic face-transparency handling. Water now uses its vanilla attenuation of 3 instead of 1.
  • Fixed weakened skylight propagating downward without further attenuation, including through empty sections.
  • Fixed swapped block-light and sky-light channels in smooth painting rendering, which could make paintings appear dark near torches at night. The correction applies to both vanilla paintings and JSON Paintings (#12).

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