# PsychoMod: psychological horror for Minecraft
> Something is watching you. And it never looks away.
PsychoMod turns calm Minecraft into a game of nerves. No zombie hordes: just one figure that appears at the edge of your vision, creeps closer when you turn away, and freezes when you turn back.
## The Stalker
- **Always faces you.** Head and body turn toward the player at all times, even while retreating.
- **Freezes when watched.** Look at it and it stands still. Look away and it is already closer.
- **Teleports behind you.** Stare into its eyes for too long and it vanishes, then appears right behind you.
- **Distant watcher.** Sometimes it just stands far away and disappears when you approach.
- **Never kills.** Its attacks never finish you off: you always keep at least half a heart.
- **Afraid of light.** Near a torch, campfire or lantern it will not approach or attack.
- **Cannot be fought.** Any hit makes it vanish instantly.
## Jumpscares
- Full jumpscare: the stalker's face fills the screen, with a scream and a red flash.
- Short scare: a sudden sound and a camera shake.
- Only the targeted player sees the jumpscare.
- The screen shakes when the stalker is within 5 blocks, and fear adds a vignette, static and a narrower field of view.
## Fear events
The mod tracks each player's fear: it rises near the stalker and drops in the light. The higher the fear, the more often events happen:
- whispers and footsteps behind you
- doors opening and slamming on their own
- sudden darkness and extinguished campfires
- unexpected fog
- fake jumpscares with no stalker at all
## Traps and anomalies
The world starts behaving wrongly: traps and anomalies that make every corner suspicious.
## Sound
Custom sounds: a heartbeat that speeds up as it gets closer, breathing nearby, its stare, whispers, footsteps, and the sound of it appearing behind you. All stalker sounds cut off instantly when it disappears.
## Multiplayer
- One stalker per two players (rounded up), with a configurable cap.
- Appears more often at night, in caves and when you are alone; less during the day, in light and near friends.
- Effects and jumpscares are per player.
## Commands (operator permission required)
| Command | Description |
|---|---|
| `/horror status` | Players, stalkers, limit, your fear level |
| `/horror spawn` | Spawn a stalker |
| `/horror despawn` | Remove the nearest stalker |
| `/horror target <player>` | Spawn a stalker for a specific player |
| `/horror scare lite\|full [player]` | Trigger a jumpscare without a stalker |
| `/horror fear <event> [player]` | Trigger a fear event |
| `/horror reset` | Remove all stalkers and clear fear |
Events: `whisper`, `footsteps`, `door`, `darkness`, `fog`, `fake`.
## Configuration
Everything is configurable: jumpscare frequency, spawn chance, stalker speed and damage, detection distance, safe zones, teleport-behind, distant watcher chance, fear event frequency and entity cap.
## Advancements
Survivor, Eye Contact, Saved by the Light, Behind You.
## Warning
This mod contains sudden loud sounds, screen shaking and flashes. You can reduce or disable jumpscares in the config (`jumpscareFrequency`, `enableFearEvents`).
## Requirements
Minecraft 1.21.1, Curios Api and NeoForge 21.1+. Required on both server and client.
Author: surmwade
PS : mod can work without curios api, artifacts take in left hand. With Curios in amulet slot

