Psychedelicraft Resparked 0.3.0b
Curse Maven Snippet
What's new
Added
- Placeable drink containers: shift-right-click a Bottle, Shot Glass, Glass Chalice or Wooden Mug onto a block top to place it (empty or filled, contents kept), right-click to pick it back up, shift-right-click with an empty hand to rotate it. Several fit on one block, and you can see the drink inside.
- Bottle Workbench: crafts bottles from any glass (stained glass or dye for the colour) and labels them. Two bottle shapes, Wine and Round, plus a clear glass variant.
- Bottle labels (Band and Sticker) in any dye colour, applied with paper and dye in the workbench's labelling tab. Labels stay on through Molotov crafting, drinking and placing.
- Bottles, Molotovs, Shot Glasses, Chalices, Mugs and Barrels are now 3D items. Molotovs have a rag instead of a cork.
- Ambient visuals from the original: sun lens flare, heat distortion in hot biomes, underwater distortion, and blur noise for Power. Each has its own config option.
- Drug effects (pulses, fractals, colour contrast) now show on the sky too (config
skyDrugEffects).
Changed
- Bottles are no longer made in the crafting table, use the Bottle Workbench.
- Barrel model rebuilt in Blockbench.
- Drying Table now takes 3 minutes (3600 ticks) by default.
/druglevels,/spawnriftand/hallucinateare now subcommands of/psyche.- Config options are grouped by what they do.
Fixed
- Bloom effect throwing away its last blur pass.
- GL 1282 error spam from a filled Rift Jar.
- Immersive Railroading (UniversalModCore) models rendering black with advanced shaders on.
- Storage Drawers blocks showing dark in drawers with advanced shaders on.
This mod has no additional files

