Pryzma 2.0.1
Curse Maven Snippet
What's new
Pryzma 2.0.1 (Minecraft 1.21.1 / NeoForge)
Key Improvements & Fixes:
- GUI Lightmap Isolation: Surgical zero-allocation fix (
PrGuiLightmap) isolating custom color lightmaps during GUI rendering. Eliminates parasitic orange/warm tinting on buttons, text, and menu UI elements when custom night lightmaps (world0.png) are active. - Upgraded Shader Engine: Integrated full Iris 1.8.14 shader pipeline under clean-room namespace
net.pryzma.iris.*, providing full support for modern shaderpacks with extended gbuffers, composite passes, and shadow maps. - Chunk Geometry Batching: Multi-draw indirect rendering with
VboRegion, significantly cutting draw call overhead. - Multithreaded Geometry Dispatcher: Dedicated 22-thread parallel chunk geometry meshing for high render distances.
- Watermark & License Synchronization: Synchronized in-game watermarks and debug overlays across video settings and F3 screens; updated composite licensing (MIT / LGPL-3.0 / AGPL-3.0).
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