protomorph-1.0.7.jar
Curse Maven Snippet
What's new
### Your powers, after Prototype 2
- Every form is rebuilt after Prototype 2's look: the arm sheathed to the shoulder in twisted black tendrils and
thorns, molten red veins glowing between them (and glowing in the dark). **Claws:** three long, hooked talons
of pale steel and a thumb claw. **Blade:** a huge curved scythe, black along its barbed spine and silver at the
edge; in first person it lies closer along the arm so it never covers the crosshair. **Hammerfist:** a fist of
grey rock split by glowing cracks. **Whipfist:** a long tendril, thorned, ending in a three-pronged spearhead.
**Musclemass:** both arms swollen with black-red muscle. **Shield:** overlapping black plates, thorns round
the rim. **Armor:** black plated hide over the whole body, thorns on the shoulders and back, glowing cracks,
eyes burning in the dark face; where a form is out on an arm, the form takes the forearm plates' place.
### Alex Mercer's and James Heller's clothes
- Eight new pieces of armour: Mercer's Hood, Jacket, Jeans and Shoes (black hood up, the long open black
jacket with grey-white sleeve bands, worn grey jeans) and Heller's Hood, Jacket, Jeans and Boots (red hood
up, black leather jacket slashed with red, belted dark jeans, heavy boots). They are drawn as their own 3D
models, not Minecraft's armour boxes, the hood framing your own face (and your skin's hat layer).
- As strong as netherite (protection, toughness, knockback resistance, durability) and lava can't burn them.
Smithing table: the netherite piece + a Block of Biomass, with black wool (Mercer) or red wool (Heller) as
the template; enchantments carry over. Mend them with a Block of Biomass on an anvil.
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