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Prototype The Blacklight Virus

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protomorph-1.0.3.jar

File nameprotomorph-1.0.3.jar
Uploader
docbeykdocbeyk
Uploaded
Oct 31, 2026
Downloads
16
Size
2.2 MB
Mod Loaders
Fabric
File ID
9387452
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:prototype-bethesda-1767902:9387452"

Learn more about Curse Maven

What's new

### The military and Blackwatch
Seven new mobs, from the Army's regulars to Blackwatch's Super Soldiers and Robert Cross, each with its own model, texture, animations, spawn egg and loot. They shoot the Infected and every creature of the strain on sight (and the strain goes for them), they shoot infected players unless a disguise fools them, and they leave everyone else alone until attacked. Their gunfire is hitscan with tracers, muzzle flashes and its own sounds.

| Mob | Health | What it does | Where |
|---|---|---|---|
| Soldier | 24 | Assault rifle, three-round bursts | Army posts in the bases, outposts and labs; Army squads |
| Blackwatch Trooper | 30 | Four-round bursts, frag grenades | The HQ; Blackwatch squads; some posts in the labs and bases |
| Blackwatch Operative | 26 | Fast; submachine gun, forearm blade, flashbangs | The HQ; Blackwatch squads; the major lab |
| Blackwatch Sniper | 22 | A red laser for two seconds, then one heavy round; holds its tower | The HQ's towers; the bases' and outposts' towers; some squads |
| Super Soldier | 120 | Armoured giant: punches, a ground slam, a wrist cannon. Sees through disguises | The slots the sites already had; the HQ; rarely with a squad |
| Gentek Scientist | 16 | Runs and raises the alarm (every soldier within 30 blocks) | The labs; the HQ |
| Robert Cross | 300 | Boss. Rifle, grenades, knife; radios in Blackwatch squads. Sees through disguises. At half health he turns into the Supreme Hunter | The Blackwatch HQ |

- **Friend or foe:** an uninfected player who attacks a soldier gets shot by that soldier and every soldier near it
  for half a minute. Rounds, grenades and blasts pass the military's own people and anyone they have no quarrel
  with. A disguise fools everyone but Super Soldiers and Cross; wearing an Infected gets you shot regardless.
- **Squads in the wild:** every 5-10 minutes each player has an even chance of a squad turning up 32-56 blocks away
  and walking their way: 3-4 Army soldiers, or two Blackwatch troopers and an operative (often a sniper, now and
  then a Super Soldier). Blackwatch comes more often for the infected. They leave when nobody is within 128 blocks.
  Off on Peaceful and with `doPatrolSpawning` false.
- **The strain fights back:** every creature of the strain targets the military, and the Infected raise dead
  soldiers and scientists as new Infected (not Super Soldiers or Cross).
- **Sites:** the soldier, scientist and Super Soldier spots that were waiting in the labs, bases and outposts fill
  in, including in sites found before this update. In newly generated sites the towers (and the military base's HQ
  roof) get Blackwatch snipers, the base's HQ floors and containment block Blackwatch, the field lab's upper floor
  Blackwatch troopers, and half the major lab's guards are Blackwatch.
- **New site: the Blackwatch HQ** (97×97, `protomorph:blackwatch_hq`): a black-walled compound with a checkpoint
  gate and viral detector arch, four sniper towers, three barracks, a mess hall, training yard, armory, tanks, motor
  pool, two helipads with helicopters, a containment block, fuel depot, comms mast and container yards. The command
  hall, nine blocks high, opens into a three-storey HQ tower with Cross's vault. Cross, 23 troopers, 8 operatives,
  5 snipers, 2 Super Soldiers and 4 scientists. Flat, open country only; about one lab-grid site in thirty.
- **New items:** frag grenades and flashbangs (throwable; dropped by Blackwatch, and craftable from iron nuggets
  with gunpowder, plus glowstone for flashbangs) and the **viral detector** block (iron, glass and an observer),
  which strips disguises off anyone infected within 9 blocks, sounds a siren and turns the light red, and alerts
  every soldier within 48 blocks.
- **New loot:** `blackwatch_armory` (grenades, flashbangs, enchanted iron, 25% serum) and `blackwatch_command`
  (Cross's vault: diamonds, netherite scrap, enchanted diamond gear, 80% serum).
- **New damage type** `protomorph:bullet`: counts as a projectile (shields and Projectile Protection work), every
  round of a burst lands, no knockback, scales with difficulty.
- New tags: soldiers, Blackwatch troopers, operatives, snipers and scientists can be disguised as; Super Soldiers
  and Cross see through disguises; Cross can't be consumed.
- Thermal vision shows armed humans in red and scientists in amber.

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