
Description
Welcome to Promptium's CurseForge page.
The mod adds 4 new ores:
- Puranium
- Promptium
- Endium
- Lavadium
All these ores allow you to craft their armor and tools.
You can find 3 new biomes, the Promptium biome, Endium biome and hell biome.
Changelog
1.9.8.7
New content
- Added the Promptium Chunk Loader, a new animated block that keeps a 3x3 chunk area loaded around itself
- the chunks are fully active (ticking): mobs move, crops grow, furnaces smelt and redstone keeps running while you are away
- it stays active after a server restart — no need to visit it again
- the loaded chunks are released when you break it
- the block is animated: the core cube and both rings spin continuously
- sneak + right-click on it to display the loaded area, with an animation that unfolds from the block up to the full zone
- the borders are shown with translucent faces so you can still see through them, and are visible from inside the zone too
- sneak + right-click again to hide it
- several chunk loaders can be displayed at the same time, each with its own animation
- Added the
/chunkloaderscommand (operators only), which reports for the current dimension:- the number of active chunk loaders
- the size of the area each one keeps loaded
- per chunk loader: the entities (living and dropped items), machines, redstone components and crops inside its area
Mod integrations (both fully optional)
- Added Mekanism ore processing for Promptium and Endium, supporting every tier
- Tier 1 (x2) — Enrichment Chamber: ore into Dust
- Tier 2 (x3) — Purification Chamber: ore into Clumps, then Crusher into Dirty Dust, then Enrichment Chamber into Dust
- Tier 3 (x4) — Chemical Injection Chamber: ore into Shards, then down the tier 2 chain
- Tier 4 (x5) — Chemical Dissolution Chamber into Slurry, then Chemical Washer, then Chemical Crystallizer into Crystals, then down the tier 3 chain
- both the ore block and the raw item can be fed to the machines
- added the matching items: Dust, Dirty Dust, Clump, Shard and Crystal for each of the two materials
- Promptium ends the chain as ingots, Endium as nuggets, matching their normal smelting
- the dusts can also be smelted or blasted in a regular furnace, so they stay useful on their own
- Added JEI support: every item of the processing chain now has an information page explaining where it comes from, which machine uses it and which tier it belongs to
- Neither mod is required. Promptium works exactly the same without Mekanism or JEI installed; the integrations simply activate when they are present
Fixes
- Fixed ore drops
- Fortune now works on Promptium, Endium and Puranium ores and increases the amount of items dropped
- Silk Touch now drops the ore block itself instead of its raw item
- Fixed the combination of enchanted tools in an anvil. Every tool (pickaxes, axes, swords, shovels, hoes, shears, the Endium Hammer and the Big Sword) used to be its own repair material, which made the anvil treat two identical tools as a repair instead of a combination
- you can now combine two enchanted tools of the same type and merge their enchantments
- you can also repair a tool with its ingot / gem in an anvil
- More fixes on the God's Pickaxe
- it can now be enchanted in an enchanting table (it was only possible with books in an anvil)
- it now keeps its enchantments and its custom name when it levels up
- fixed a level skip: reaching level 9 could jump straight to level 10 because of a wrong experience threshold
- fixed the xp gui so it updates immediately when the pickaxe levels up, instead of waiting for you to switch slots
- the
/GPgivexpcommand now makes the pickaxe level up right away when it reaches its xp cap, instead of requiring you to break a block first
Previous update: 1.9.8.5
- changed the way you mine ores, now when mining promptium and endium they drop raw versions that you need to smelt/blast to get the promptium ingot and endium nuggets (puranium still drops puranium gems)
- changed the spawn rate of the biomes, they are now a little more frequent
- fixed the bug with the combination of tools and armors in anvil. Now you can combine them
- made some fixes on the gods pickaxe
- now you can enchant and rename it and when it levels up it keeps them
- fixed the gp's lvl gui that when you lvled up your gp it left displayed the xp of the previous lvl
for the amount of xp required to level up (you need less xp for each levels) and
you can now level up multiple Gods pickaxe.
The pickaxe is leveling up when you're breaking blocks of type rock and iron
(rocks, ores and ores blocks like diamond block) 1 mined block = 1xp
and the pickaxe is unbreakable.
At each level your pickaxe become more powerful, you start
with the level 1 who's a wood pickaxe.
levels:
level 1: wood pickaxe -- level 2: stone pickaxe -- level 3: iron pickaxe -- level 4: diamond pickaxe
level 5: netherite pickaxe/puranium pickaxe -- level 6: promptium pickaxe -- level 7: endium pickaxe
level 8: lavadium pickaxe -- and the level max is 15.
xp: to level up your pickaxe you need an amount of xp for each level:
level 1->2: 150 xp -- level 2->3: 225 xp -- level 3->4: 338 xp -- level 4->5: 507 xp
level 5->6: 761 xp -- level 6->7: 1142 xp -- level 7->8: 1713 xp -- level 8->9: 2570 xp
level 9->10: 3855 xp -- level 10->11: 5783 xp -- level 11->12: 8675 xp -- level 12->13: 13013 xp
level 13->14: 19520 xp -- level 14->15: 29280 xp
You can enchant and rename your gods pickaxe and it keeps them when leveling up
If you have any ideas of what to add to the mod write it in comments and I will see if I add it,
and if you have any bugs do the same thing and I will try to help you :)
Check out my other mods :
















