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Project Fright - Horror Mod

Fight 140+ mobs in this collection of horror monsters and killers!
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Project is on hold

Desparately need Coder[s]
DM me about position, aswell as other potential roles

 

We will be building the mod from the ground up once more for NEOFORGE 1.21.1
(This move is not immidiate, 0.3.5 will be the last update for FORGE 1.20.1)

 

I will still be making models, sprites, and supply some sounds. 
I look forward to more planning, research, and development on Fright with you all <3
Thank you for all your support

 

Required:

 
Geckolib

CHECK OUT THE DISCORD FOR SNEAK PEEKS, POLLS, AND ANNOUNCEMENTS






Subscribe or I will haunt your walls.


Note* I will not be adding anything from the SCP Foundation or the Backrooms. There are so many mods with both of them that I decided not to add anything from them, Sorry

As of version 0.3.3 Prerelease

  • You can find more than 155 mobs to fight (as of 0.3.4)
  • Over 45 weapons to collect (enchantable)
  • Trap blocks (beartrap, punji stakes, landmine, barbed wire)
  • 4 New biomes (Redwood Forest, Camp Crystal Lake, Salt Flats, and Slender Forest{all of which will be updated}) 
  • Custom Advancements
  • Alot of new blocks
  • Lots of items (some wip)
  • Custom Spawn Eggs for all mobs (0.3.3+)
  • Wiki (Still very WIP, looking for helpers)
  • 30+ Killer Masks (enchantable and 0.3.3+)
  • Structures in Camp Crystal Lake and soon in Slender Forest

  • More Structures
  • More Biomes
  • More Advancements
  • MANY more Mobs
  • Many more Weapons
  • Bosses (Currently there are no bosses, and the current ones are not survival ready yet. We are progressing tho)
  • Dimensions (Coming Soonish)
  • Full Survival Compatibility (Just some stuff is still creative only, but most things are accessible in survival)
  • and of course, squishing them darn bugs

 

 

Q- Can I put this into my modpack?
A- Absolutely! Just be sure to credit please :)

Q- Will there ever be an update to X version? (1.7.10, 1.12.2, or 1.16.5 for example)
A- I plan to always keep the mod updated closer to the recent updates. It will take time for me to release the latest version, so the mod will be on 1.20.1 for a while probably until 1.21. That said, backporting is not in my best of interests, sorry.

Q- Do the mobs spawn in survival?
A- Yes, but not all of them! Check the Excel Spreadsheet below for now to see the data on every mob. Currently looking for wiki makers to make it better than a spreadsheet.

Q- Can you add X to the mod?
A- With every suggestion, I suggest you join my discord, and suggest as much as you want in my requests tab. That way players can input on your suggestion, to see if maybe its popular enough to be added. I also recommend joining to take part in Polls and Voting.

 

Future updates will add much more, there will be new dimensions, more biomes, more advancements, etc

Alot of items may be w.i.p as the mod progresses through the beta stage.


 

With Project Fright, the goal of the mod when finished is to be full of mobs, items, dimensions, biomes, blocks, etc. Most of the contents of the mod are from movies, tv shows, books, art, video games, folklore, legend, creepypastas, internet horror, and some things are completely original

You can expect to duke it out with the serial killers such as Jason Voorhees, Freddy Krueger, Michael Myers, and more! In the future there will be more folklore mobs like Mothman who is already apart of the mod so far.

Dimensions (not currently added) will have a big play on the progression planned for the player to potentially take, based on what they find, what they slay, and what they plan to do.

*You can influence the updates of the mod by requesting features to be added in the Discord!

Thank you to Bigwig for helping with many of the entity animations


Excel Spreadsheets for mob list, stats, spawns, etc

The Project Fright - Horror Mod Team

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