File Details
ProjectZuluCompletev1.1.7.1.zip
- R
- Dec 15, 2013
- 2.59 MB
- 1.3K
- 1.6.4
File Name
ProjectZuluCompletev1.1.7.1.zip
Supported Versions
- 1.6.4
Changelog v1.1.7.1
- Fix issue with LMS valid entity filtering catching essentially everything
Changelog v1.1.7.0
- General
- Set defaultGamerule on first world start with PZDungeon installed, configurable but defaults to false.
- Tombstone
- Tombstone now emits a beam when it has loot.
- Itemblacklist option for tombstone to ignore certain items. Option is in ProjectZuluConfig.cfg "General Controls.Tombstone drop blacklist". Each rule is seperated by ',' Meta/damage seperated by ':' Range specified by '-'. i.e. 12:2,12,2-5:1-2,2-5:1,3-5,2:*. To provide any meta use '*' or omit it entirely. Note that when only itemId is supplied meta is assumed as wildcard.
- Dropped XP is now the actual amount of XP the player has, not 7*level as vanilla does.
- Add option to keep % of XP on death. Only functions when dropXp is enabled. Is a % of remaining XP after dropping.
- Drop location is now picked to be the closed valid location, it no longer favors vertical drops. A bug where it didn't search all directions was also fixed.
- Tombstone render distance increased to 128 blocks.
Changelog v1.1.6.5
- Added additional logging details for DeathGameRules: Logs when location for tombstone is not found, when tombstone is not placed but should absorb drops, and when playerdropevent is cancelled (if enabled).
Changelog v1.1.6.4
- Fix crash when items are destroyed on death due to damage mechanic.
- Fix tombstone handling of names.
Changelog v1.1.6.3
- Fix NPE in Mimic render code.
Changelog v1.1.6.2
- Send message to player when placing a tombstone on death.
- Fix bug where editing a tombstone didn't update the client with contents.
Changelog v1.1.6.1
- Allow settings default Death Gamerule values via configuration.
Changelog v1.1.6.0
- Features
- Tombstone on death attempts to search for ground to drop items. Valid location must be an air block above an opaque block.
- Cathedral structure added to creative menu. Has no valid biomes set by default such that it doesn't generate. Currently contains no spawners.
- Minotaur will make COW living sounds.
- Add BiomeDictionary Support for mob spawns. Should provide default support for external biome mods. ExtrabiomesXL biomes are still also specifically specified for now. So this technically only adds additional biomes.
- Alligator: SWAMP
- Armadillo: DESERT
- Bear Black: FOREST
- Bear Brown: FOREST-FROZEN
- Bear Polar: FROZEN
- Beaver: FOREST
- Finch: PLAINS+FOREST-FROZEN
- Boar: FOREST&FROZEN
- Centipede: MOUNTAIN+FOREST+PLAINS-FROZEN
- Eagle: MOUNTAIN
- Elephant:PLAINS-FROZEN
- Fox: FOREST
- Frog: SWAMP
- Giraffe: PLAINS-FROZEN
- Gorilla: JUNGLE
- Hornbill: JUNGLE
- Horse: PLAINS+FOREST-FROZEN
- Lizard: DESERT
- Mammoth: FROZEN
- Mummy: Desert
- Ostrich: PLAINS+DESERT-FROZEN
- Pelican: BEACH
- Penguin: FROZEN
- Rabbit: PLAINS+FOREST-FROZEN
- Rhino: PLAINS+DESERT-FROZEN
- Sandworm: DESERT
- Treeent: FOREST&FROZEN
- Vulture: DESERT+WASTELAND-FROZEN
- Performance/Bugs
- Added minimum time to reattempt pathfinding when pathfinding fails while leaded.
- Fix tombstone Loot Indicators not animating when gamerule doDayLightCycle is disabled.
- Mimic now appropriately consults mob-config data. Be sure to ensure configs are set to 'false' (was incorrect prior to versions v1.1.5.3).
- Fix LMS crash on load if Entity was removed
- Fix Brewing Stand bounds not intially set being set on placement
- Add tombstone localization
- Debug
- State of JAS death gamerules is logged on startup.
- Log Tombstone placement (on death) when in debug mode.
Changelog v1.1.5.6
- Make sure Death GameRules do not affect anything when all are disabled.
- Add config option 'doDropEvent' to disable filtering the drops through the dropEvent.
Changelog v1.1.5.5
- NameTag is now also a valid item which can be used to rename entities
- Campfires drop their appropriate counterparts when broken
- PZ Brewing Stands now have appropriate hardness
Changelog v1.1.5.4
- Fix compatibility issue with potential infinite loop with Thorn potion effect.
Changelog v1.1.5.3
- Validate Item exists on drop instead of during parsing.
Changelog v1.1.5.2
- Issue with "server tried to modify attribute of non-living entity" should be fixed
- Spawn list entries with weights of <= 0 will not be added to biome spawnlists
Changelog v1.1.5.1
- Fix certain drop gamerules being always enabled
- Fix penguin not having an entity properties decalred for it. Fixes movement speed and strength crash.
- Rebalanced Ostrich "wander movment" with attack movement. Ostich base speed decreased to 0.3 but attack scale increased from 0.4 -> 1.2 to match wander 1.0f.
Changelog 1.1.5.0 Pretty Changelod: http://projectzulu.blogspot.ca/2013/08/project-zulu-v115.html
Major Notes:
- Tombstones absorb items dropped via the DeathGamerules. Experience orbs hover above tombstone when loot is present. Right-clicking with empty hand will loot all items that will fit in the players inventory. Only items dropped via the Project Zulu dropItem/XP gamerules will be "absorbed", others will fall to the ground as normal. http://i.imgur.com/5T7a9Ar.png
- Structure system revamped. They should all look the same with minor tweaks. The maze generator backing the Pyramid and labyrinth structure was smoothed out. The mazes are more likely to have turns in them than before. Oasis looks the most different, is now more square but generates level with the sand so is unnoticeable. http://i.imgur.com/obgdmHP.jpg Cemetary is more likely to generate a number of buildings within it than before. Slightly more grass and diversification of tombstones. http://i.imgur.com/a552BCU.png Pyramid mostly unchanged. Entrance is now pseudo randomly placed, though still favours one side. Stairs more elegantly generated into the structure. http://i.imgur.com/h831Ixs.png (only first level shown, full pyramid obviously always generates) Labyrinth least changed. THe staircase from the entrance is slightly longer I think.
- The structure placer item will generate structures away from the direction the playing is facing such that their edge is on the block in front of the player. Sneaking while placing a structure will generate it centered on the players location. This is only translation, the structure itself does not turn to face the player.
- Base entity attribute values such as max health, movespeed, followrange, knockbackresistance, and flight chance are customizable per entity via configuration. Note that attribtues are saved to NBT data so changes made to the config will not change existing entities.
- Most in-game language are now using the external en_US.lang files for localization. Only english .lang is provided. But the functionality is there for other languages in the desired language (i.e. Danish - da_DK.lang, French - fr_FR.lang, Russian - ru_RU.lang). In theory I think you're also supposed to be able to cusomzize these via resource packs if desired.
Minor Notes:
- Project Zulu entities now use the Strength attribute for damage calculations.
- Fix error with haunted armor render in mob spawners.
- Fix splash potions only applying to EntityLiving as opposed to EntitLivingBAse (such as players).
- Ostrich, as well as other entities, will no longer retaliate against creative players.
- Ostrich default speed increased from 0.5f to 0.8f.
- Fix armadillo render.
- Fix lizard spit render and collision detection.