wardance-1.6.0.jar
Curse Maven Snippet
What's new
Working on buffing old skills...
- removed enigmatic legacy's forbidden axe from the unarmed weapons list. Why was it there in the first place?
- projectile parries actually cost posture now. I forgot to add the check...
- it is now possible to use attributes to remove your twohanding restrictions. This is currently used for berserk.
- new style: Tabula Rasa. Just gives you a decent chunk of effectiveness so you can mess around with skills in a relative vacuum.
- new skill: Fatal Cadence. every 4th skill cast is amplified.
- white skills have been renamed to "expertise" to reflect the fact that they scale well off the effectiveness attribute.
- grapple and shield bash cost reduced to 1.
- all shield bashes scale posture damage according to effectiveness.
- survivor has a new icon
- overbear triples damage.
- rim punch posture damage is fixed at 4.
- foot slam distraction time is fixed at 3 seconds. This makes them more useful for lighter shields that can continuously bash.
- lockdown binds your offhand and the target's main hand for an equal amount of time. Offhand for main hand is a pretty good tradeoff, I think.
- berserk completely reworked. Expends all your might to temporarily remove the two-hander restriction from both of your hands. It's also a red skill now.
- gangrene no longer requires you to deal nonphysical damage.
- shield crush modifiers on both sides drastically increased. Damage also ramps up as you keep crushing, and instant expose works even if you expose them via other skills.
- boulder brace "buffed" to add half of your current posture to any critical damage. The style is now more offensive and reliant on in-combat healing/regeneration.
- wind scar buffed to add extra levels of sweeping edge over S rank.
- bound offhand no longer flickers when rendering.
- flurry and montante now halve damage for their duration. Flurry additionally has no knockback.
- cursed palms, on stun, causes the target's negative effects to radiate in a lingering cloud.
- should have addressed every form of offhand item use when twohanding now.
- feint cost increased to 2.
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