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Project Time Master: Reforged

Control the flow of time! Accelerate your base, items and machines with this addon.
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PTMR v2.0

File nameprojecttimemasterreforged-2.0.0.jar
Uploader
imEXPLOimEXPLO
Uploaded
Jul 26, 2026
Downloads
393
Size
75.6 KB
Mod Loaders
NeoForge
File ID
8510851
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:project-time-master-reforged-1410803:8510851"

Learn more about Curse Maven

What's new

Project Time Master: Reforged — v2.0.0

This release fixes the long-standing issue where only the MK2 watch appeared to work in hand, restores the mod's core mechanic for every tier, and reworks Time Stop to be fully safe for your worlds.

🐛 Fixed

  • MK3–MK8 watches now work in hand, just like MK2. The "on" texture of these watches was wired to an item property that never fires (projecte:active, a leftover from v1.0). All models now use the mod's own mode property, so every tier lights up and responds to SHIFT + Right-Click.
  • In-hand block acceleration is back for all tiers. Holding an active watch (any mode other than OFF) now accelerates crops, furnaces and machines in a 9×9×9 area around you — the mod's signature mechanic, which had been lost in v1.5. Speed still scales with the watch tier (configurable in projecttimemasterreforged-common.toml).
  • The acceleration blacklist actually works now. Due to a filename typo, the blacklist tag was always empty — bedrock, command blocks, portals, etc. are now properly protected from forced ticks, both in hand and on the pedestal.
  • Pedestal area corrected to a true 9×9×9. An off-by-one made it 10×10×10, not matching the pedestal tooltip.
  • Watches no longer stack their effects from inside your inventory. Effects only apply while the watch is in your main or off hand, so carrying multiple watches no longer multiplies time speed. OFF mode is now truly inert.

⏱️ Time Stop rework

  • Time Stop no longer touches the doDaylightCycle gamerule. It now freezes the clock by holding the world time at the moment you activated it.
  • Dropping, stashing or logging out with a watch in STOP mode simply lets time resume on its own — no more worlds permanently stuck at the same hour.
  • Manual /gamerule changes by server admins are never overridden by the mod anymore.
  • ⚠️ Migration note: if your world got stuck with frozen daylight by an older version, run /gamerule doDaylightCycle true once. New versions will never cause this again.

🔥 Safety & stability

  • Fire and soul fire are blacklisted by default — watches no longer make fire spread hundreds of times faster around you.
  • Crash protection: if a block from another mod can't handle forced ticks, the error is now caught and logged (Failed to accelerate block ...) instead of crashing the server.
  • The blacklist is a standard block tag (projecttimemasterreforged:acceleration_blacklist), so server owners can extend or override it with a datapack — no rebuild needed.

📋 Notes

  • Fully compatible with existing worlds and items — no IDs or save data changed.
  • Requires ProjectE, as always.
  • Tier differences remain purely quantitative (speed per tier); a per-tier radius option and EMC drain are planned for a future update.

This mod has no additional files