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Project TacZ NPCs (LEGACY)

Unlisted
NPCs that use TacZ guns! Faction based, configurable.

File Details

project_tacz_npcs-1.0.3.jar

  • R
  • Nov 30, 2025
  • 103.07 KB
  • 33.8K
  • 1.20.1
  • Forge

File Name

project_tacz_npcs-1.0.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:project-tacz-npcs-1379490:7279889")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Small update to patch a misspelling (corrected all 3 Soldier types). Also, this update includes the XP orb drops for NPCs featured in the previous beta update, the spawn rates however are tuned back down to more reasonable values since this is a release update. I will likely release a new beta update with higher spawn rates for those who wish to have a more intense experience from this mod. NOTE: The spelling of soldiers in all 3 cases was corrected, meaning if you have kubejs scripts or anything like that setup you'll just need to batch convert the word "soilder" to be "soldier". (Within VS Code: CTRL + F, click dropdown, replace)

FOR DEVELOPERS & PLAYERS UPDATING FROM PREVIOUS VERSIONS: The config file for this mod may need to be deleted and allowed to regenerate to preserve proper functionality (Names will be wrong in the config due to the spelling correction.) If you added targets to your NPC's target lists, please save the added chunks of mob ids & reapply them in the updated config. I'm sorry for this inconvienence!