projectparasites-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0: Difficulty selection
Added a difficulty screen when you first join a world. Extreme keeps the previous behavior; Normal reduces the pressure. The choice is saved per world, survives restarts, and cannot be changed afterward. On servers, the first player chooses for everyone.
Normal mode
Normal changes more than 30 settings, including:
- Half-speed corruption and a limit of 20 parasites per player, compared with 30 on Extreme.
- No adaptive AI, enemy block breaking, or extra spawns when parasites die. Iron golems cannot be infected.
- Enemies have 70% health and 75% damage. Infection recovery is three times faster.
- Outbreaks have 3-5 waves instead of 5-10.
- Meteors arrive later and less often. Bosses are rarer and take longer to respawn.
- Blood moons are less intense, broodmothers spawn fewer offspring less often, and environmental air damage is halved.
Configuration
Moved hardcoded values into the config and added more than 25 fields to ParasitesConfig. Meteor timing, outbreak sizes, boss spawn rates, blood-moon multipliers, environmental damage, and entity stats can now be adjusted per difficulty.
This mod has no additional files

