File Details
projectparasites-1.1.0.jar
- B
- Feb 20, 2026
- 2.11 MB
- 16
- 1.21.1
- Fabric
File Name
projectparasites-1.0.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
# Changelog
## v1.1.0 - Difficulty Selection
### Added
- Difficulty selection screen when you first join a world
- Normal mode: toned down so you can actually win
- Extreme mode: how the mod played before, nothing changed
- Locked in per world, can't switch after
- On servers, whoever joins first picks for everyone
- Normal mode changes 30+ things across the board:
- Corruption spreads at half speed
- Max 20 parasites per player (vs 30 on Extreme)
- Adaptive AI turned off completely
- Enemies can't break through blocks
- No extra spawns on parasite death
- Iron Golems can't be infected
- Parasites have 70% HP and 75% damage
- Infection recovery 3x faster
- Smaller outbreak waves (3-5 vs 5-10)
- Meteors arrive later and less often
- Bosses rarer, longer respawn cooldowns
- Blood moon not as intense
- Broodmothers spawn fewer children, less often
- Environmental air damage halved
### Changed
- Tons of hardcoded values moved to the config system so they can be tuned per difficulty
- Meteor timing, outbreak sizes, boss spawn rates, blood moon multipliers, env damage, entity stats all configurable now
- 25+ new fields in ParasitesConfig
- Difficulty saved per world, persists across restarts

