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Project Parasites

An alien parasite crash-lands via meteor, corrupting terrain across four escalating phases while adaptive swarm AI hunts you down — craft countermeasures, gear up in hazmat armor, and purify your world before it's consumed.

File Details

projectparasites-1.1.0.jar

  • B
  • Feb 20, 2026
  • 2.11 MB
  • 16
  • 1.21.1
  • Fabric

File Name

projectparasites-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:project-parasites-1464706:7652837"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Changelog

## v1.1.0 - Difficulty Selection

### Added
- Difficulty selection screen when you first join a world
  - Normal mode: toned down so you can actually win
  - Extreme mode: how the mod played before, nothing changed
  - Locked in per world, can't switch after
  - On servers, whoever joins first picks for everyone
- Normal mode changes 30+ things across the board:
  - Corruption spreads at half speed
  - Max 20 parasites per player (vs 30 on Extreme)
  - Adaptive AI turned off completely
  - Enemies can't break through blocks
  - No extra spawns on parasite death
  - Iron Golems can't be infected
  - Parasites have 70% HP and 75% damage
  - Infection recovery 3x faster
  - Smaller outbreak waves (3-5 vs 5-10)
  - Meteors arrive later and less often
  - Bosses rarer, longer respawn cooldowns
  - Blood moon not as intense
  - Broodmothers spawn fewer children, less often
  - Environmental air damage halved

### Changed
- Tons of hardcoded values moved to the config system so they can be tuned per difficulty
- Meteor timing, outbreak sizes, boss spawn rates, blood moon multipliers, env damage, entity stats all configurable now
- 25+ new fields in ParasitesConfig
- Difficulty saved per world, persists across restarts