Project Niflheim 6.0.0-Beta
Curse Maven Snippet
What's new
v6.0.0-Beta
14/05/2026
- Added new biome Niflheim Tundra, new blocks (more foliages, new crops) and items
- Added new dungeon "Ancient Magnum Tree" in Magnus Forest
- Added new Boss "Draugr Runecaster" found in the tree dungeon
- Added new custom summonable entity "Skeleton" via Necromancy Wand obtained by defeating Draugr Runecaster
- Added new passive entity "Hrim Stag" which spawns in the new Niflheim Tundra biome
- Added new passive entity "Niflheim Boar" which spawns in Niflheim Plains
- Added new Signum Tree in Niflheim Tundra biome
- Fixed Niflheim Hounds not spawning properly
- Draugr natural spawns replaced with vanilla "Parched" in Niflheim Wasteland
- Vanilla short grasses have been replaced with new Niflheim Grass
- Draugr has been nerfed
- No more spawn reinforcements
- Babies will not spawn with weapons anymore
- Base Damage reduced by 1 (from 4)
- Draugrs will only spawn 48 blocks away from players
- Reduced spawn rate from (min: 1, max: 4) to (min:1, max: 2)
- Arctic Endermen, Frystas, and Ice Crystal Golems unstable spawn rate fixed,
they should only spawn on land or caves (not on leaves, water or ice blocks)
- Permafrost dungeon reduced number of spawners and Added new tower rooms + empty center rooms
- Fixed Sword weapons not doing default sweeping attacks
- Items dropped by "Garmr The Gatekeeper" is immune to fire (to prevent reward loss)
- Magnum saplings are now pottable
- Lava will evaporate when placed in Niflheim in Survival Mode (Fire will not evaporate, if that is the right word)
This mod has no additional files

