File Details
projectisland-0.1.2.jar
- R
- May 12, 2026
- 510.26 KB
- 36
- 1.21.1
- NeoForge
File Name
projectisland-0.1.2.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
[0.1.2] — 2026-05-11
Added
- Mob rope surf: tagged mobs auto-traverse linked ropes on floating islands;
RopeLinkpersistsMobCrossingsand config-driven wear (see rootCHANGELOG.md). - Starter supply chest on first successful starter-home assignment (loot table
projectisland:chests/starter_supply; configstarterIslandSupplyChestEnabled).FloatingIslandSavedDatapersistsStarterSupplyChestsper island region; chest is protected from explosions and survival breaks (creative instabuild can still remove). - Pointy island undersides: floating islands now grow 3–5 deterministic Gaussian "stalactite root" lobes under the bottom ellipsoid instead of one rounded blob. Per-column math drives both
columnContainsandcolumnBottomYso worldgen, masked carvers, hanging structures, and void rescue all agree on the spike geometry. Tunable viafloatingIslandBottomSpikesEnabled(default on), spike count / sharpness (floatingIslandBottomSpikeCountMin/Max,floatingIslandBottomSpikeFalloffBlocks), peak depth (floatingIslandBottomSpikeMaxMultiplierclamped byfloatingIslandBottomSpikeMaxDepthBelowCenterBlocks), and even-coverage placement (floatingIslandBottomSpikeMinAnchorHoriz/MaxAnchorHoriz,floatingIslandBottomSpikeAngleJitterFraction). Existing chunks keep their old smooth bottoms; freshly generated chunks pick up the new silhouette. Set the toggle to false for the legacy smooth bottom.
Fixed
- Void rescue / “floating too long” kicks: real-collision checks under feet stop the rim-supported false positive that caused rescue loops; surf finish, mid-span moves, and rescue teleports now run synchronously with relative-movement teleports so clients no longer desync or trip vanilla flying kicks during long void falls or rope surfs. Failed surf clears now relocate via the standard bed/starter/nearest-island chain.
- Starter home / HUD alignment: first-join starter assignment no longer reverts when one-tick footing is missing; spawn column prefers the procedural island center used by the HUD title so the spawned XZ and label match.
- Mob rope auto-surf: mobs near (not only touching) a linked anchor, including those with clear vertical sag-line spans, now reliably start; player-target defer only suppresses crossings that move away from the player.
- FTB Quests (canonical
examples/dev-progression/ftbquests/): WoF dark/gilded bound lanterns usetempered_*_phoenixlanternids (per Wings Of Fire V1.0); Ride the Zipline rewards use 1.21.1-valid items (breeze rod + feather) instead of wind charge; rope-line tasks are tracked by hidden advancements (rope_surf_complete,rope_link_created) instead of manual checkmarks.

