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Project Hero

This is my own take on a superhero mod
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Project Hero 0.17.4

File nameprojecthero-0.17.4.jar
Uploaded
Nov 14, 2026
Downloads
10
Size
45.7 MB
Mod Loaders
Fabric
File ID
9620520
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:project-hero-1684169:9620520"

Learn more about Curse Maven

What's new

Project Hero v0.17.4

BEN 10 / OMNITRIX

  • Six new prototype aliens are now in the game for everyone: Snare-oh, Shock Rock, Frankenstrike, Eye Guy, Blitzwolfer (Benwolf) and Arctiguana.
  • All six got a full ability revamp. Every key now has a tap move and a Shift move, plus a hold move wherever holding makes sense. Weak or duplicate moves were removed and lots of new ones added:
    • Snare-oh: Lash Flurry, Bandage Slam, Recoil, Sand Coffin (crushes everything you've bound), Cocoon, Bandage Net, Sand Gust and Whirlwind. Bandage Swing is now a real hold.
    • Shock Rock: Charged Bolt, Blade Wave, Updraft Jet, Power Glide, Rock Barrage, Core Overload Burst, Armour Reform, Energy Channel, Energy Dome (blocks shots for you and allies) and Reflect.
    • Frankenstrike: Arc Stream, Tesla Field, Charged Slam, Lightning Ride (become a bolt and strike across the battlefield), Defibrillate (heals you and nearby allies), Static Armour and Monster Roar. Lightning Rod moved to tap V.
    • Eye Guy: Sweeping Laser, Thermal Shock (freeze and fire beams at once), Retreat Volley, Optic Lockdown, Weak Spot, Far Sight and Hypno Gaze (turns a mob against its friends).
    • Blitzwolfer: Hunt Sprint (a four-legged gallop with a bushy tail; the tail is no longer painted on the skin), Wall Bound, Disorienting Howl, Moon Howl (buffs you and your tamed wolves), Scent Mark and Maul.
    • Arctiguana: Ice Shard Spit is now the basic attack and Ice Breath a hold. New: Shard Fan, Ice Pillar, Ice Path, Wall Cling, Long Skate, Shatter (breaks every frozen creature), Blizzard, Ice Decoy and Frozen Tail Spike.
  • Show transformations are back on. All 12 have new camera angles and poses matched much closer to the show: closer face, eye and badge shots, proper slaps, and better final stances.
  • Master Control is much harder to get. It's now woken by a secret gesture ritual that works at any time, if you know it. There's a hidden Guidebook page with hints. Shift+N (held 3 s) now only turns it off.

SAIYAN

  • New Dragon Ball Z sound effects for every Saiyan ability. The Super Saiyan and Kaioken auras use the ki charging sound.
  • New 3D flame aura in the classic DBZ style.
  • Reworked first-person arm animations.

DOCTOR FATE

  • The Helmet of Fate is now an item. Press H to summon it to you from anywhere (there's never more than one). Your powers need the helmet on.
  • A dropped helmet lands as the hovering helmet entity, and it has a new icon.
  • Put-on and lift-off animations in third and first person, a regal flight pose, and the suit now shows on your first-person arm.
  • +8 melee damage, permanent Regeneration I, no armour slots, no fall damage and no slow fall.
  • Dominion retuned to last about 2 minutes of heavy use.
  • Possession reworked. Nabu's possession has no time limit and only ends when you beat the trial in Nabu's library: walk the hallway into the round library, find pages, face the challenges, then pass the will test.
  • The will test is rebuilt: hold Space to rise against the pull, with telegraphed lunges, a clear progress frame, heartbeat sounds and fair fail rules.
  • Fixed: you couldn't turn the camera with the mouse inside Nabu's mindscape.
  • Fixed: the death menu during possession.

RAVEN

  • Flight rebuilt: a floaty hover that leans into flight, with no walking arm swing.
  • A pose for every move and spell, in third and first person.
  • Dark Energy now uses the Minecraft-style boss bar HUD.
  • 20 max health. No slow fall, but no fall damage.
  • Her rift now reaches 100 blocks and your squad can follow you through.

STARFIRE

  • Hands glow only while attacking, never in flight.
  • Weightier first-person arm animations.
  • 20 max health.

BEAST BOY

  • Animal forms show green hearts.
  • Regeneration II in animal forms.
  • Sea creatures swim smoothly with proper animations, hold the surface both ways, and have proper swim controls. The octopus swims mantle-first.
  • His suit tint now shows on your first-person arm.

GREEN LANTERN AND ALL FLIGHT POWERS

  • Green Lantern has new hover, cruise and sprint flight poses with the ring fist forward.
  • No power's flight swings your arms and legs as if walking any more.

BLACK PANTHER

  • The Panther Habit can now be crafted.
  • New unsuited T'Challa moveset, new passives and new animations.
  • New vibranium necklace and claws.

RYUKO

  • The katana is remodelled as a proper curved katana, and the Dragon Choker is remodelled too.
  • Ryuko now holds the katana properly: a two-handed guard with both hands on the hilt and the blade pointed forward.

SPIN (GYRO)

  • New Gyro suit pieces with steel-ball holsters. The suit equips automatically.
  • Spin recharges 30% faster with the suit or on horseback.
  • New side-hold stance when you hold a steel ball out (only while one is in your hand).

STAR PLATINUM

  • During a time stop, speedsters and other Star Platinum users can still move.
  • Stand Stamina starts refilling 1 second after you last spent it.

SHAZAM

  • No more eye glow or hand lightning.
  • Lightning regenerates 4 per second.
  • Lightning now uses the Minecraft-style boss bar meter.
  • The suit now shows on your first-person arm.

MIRACULOUS

  • The HUD is back to the 5 dots.

FIRST-PERSON SUITS

  • Suits now show on your first-person arm for Doctor Fate, Shazam, Beast Boy, Black Ankh and Overhaul, plus Moon Knight's alter sleeve.

GALACTUS RAID

  • Fixed: Galactus's hand couldn't be hit when the fight moved to space. It can now be hit in orbit.
  • Every attack now finds the giants' hit-boxes properly.
  • Added recovery paths so the raid can always be finished.
  • Galactus is now visible at low render distances. The raid keeps his area loaded.
  • Rewrote the Guidebook pages for the raid.

CREDITS

  • The Saiyan's sound effects are clips from Dragon Ball Z (Toei Animation / Funimation). All rights to them belong to their owners.

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