Project Hero 0.17.1
Curse Maven Snippet
What's new
Project Hero 0.17.1
NEW HERO: SPEED FORCE SPEEDSTER (DC's Flash) The plain Speedster's big upgrade. Awaken it with Overdrive, the Speed effect, a Tachyon Device and Charged Copper or a lightning strike.
- C toggles Speed Mode. Off, you're an ordinary runner. On, you run 20 blocks a second, step up 4 blocks, and get the plain Speedster's Regeneration III and swim passives.
- Momentum builds only while you actually hold Ctrl (Toggle Sprint no longer counts). Hold C on the move for Momentum Lock; hold C standing still to charge, or hold Shift+C for 3 s and let go to launch at full speed.
- Moves never cost momentum, and momentum adds damage. Tap and Shift give the plain Speedster's moves (Rapid Assault, Mach Punch, Blitz, Speed Vortex, Momentum Dash, Speed Sweep, Afterimage Decoys, Speed Heal). Hold gives the Speed Force moves, such as the Infinite Mass Punch.
- V Speed Force Barrier: an 8 s wind wall that deflects projectiles and pushes mobs out. Shift+V Rewind, hold V Speed Heal, N Rescue Run, and Phase through walls.
- Wall running, running through leaves, eating 3x faster and mining 4x faster in Speed Mode. Sprint hunger stays at an ordinary sprint's rate, however fast you run.
- Speed Force Memories, races with race ghosts, Speed Build, Speed Smelt, Speed Courier, and the Black Flash Lure.
- THE BLACK FLASH: a boss that hunts speedsters at any range, follows you across dimensions and keeps pace in Flash Time. If he kills you, your Speed Force is gone for 20 minutes.
- Shift+N menu: Ground-Stick, the suit style and 10 lightning colours.
FLASH SUIT
- New styles: Zoom, Reverse-Flash, Classic Flash and Wally West. Shift + right-click the Flash Ring to cycle them; the style travels with the suit.
- A new visor HUD spread round the screen like Iron Man's, with speed in b/s and mph, a speed gauge, mode and the Overdrive / Time Slow / exhaustion bars.
- The full suit feeds you like an Iron Man suit.
- The suit builds out from the ring.
SUPER SPEED (the plain Speedster)
- Shift+Z Lightning Throw: a real crackling arc that chains between enemies.
- Shift+V Afterimage Decoys. After-images are now plain see-through copies, and the Overdrive lightning is reworked.
- Ground-Stick (Shift+N) keeps you on the ground down slopes; jumping suspends it, and falls of 9 blocks or less are safe while it's on.
- Each Shift move's cooldown shows on the HUD as its own bar.
NEW HERO: FALCON (Sam Wilson)
- Craft the four-piece EXO-7 gear; the full set is the power. The suit goes over your own skin, goggles included.
- Directional jet flight at 19/30 b/s. Tap X for Afterburner; hold X for a 40 b/s jet burn.
- Long segmented wings that unfold, flex and wrap round you as a shield, plus a real Wing Slash.
- Wrist guns with ammo, and Redwing, your drone.
NEW HERO: SILVER SURFER
- Right-click the Silver Surfer's Board for the Power Cosmic. The board drops from Galactus, or craft it as an endgame recipe.
- Board flight at 60/110 b/s and Shift+X Light-Speed at 150 b/s.
- 12 moves: Cosmic Blast and beam, Barrage, Board Ram, Meteors, Cosmic Dash (up to 150 blocks), Transmutation, and Molecular Phase (a hold).
- You take 90% less damage, get +10 melee and Regeneration II, and wear no armour.
GREEN LANTERN: THE BIG REVAMP
- CONSTRUCT MENU (hold C): a ring-interface screen with five category tabs, construct cards and 12 keys you can bind by click or drag. Each key spawns its construct once. Let go of C after it opens.
- 15 new constructs, plus survival constructs:
- Hard-Light Chest (27 slots, shared with your squad);
- Scaffold Tower (24 high);
- Item Net (reels in items and XP);
- Tunneller (a drill car that bores 48 blocks);
- Hard-Light Drone (outlines hostiles, fetches items and XP, zaps, Shift scout run);
- Hard-Light Gateway (door portals to 5 ring waypoints, for squad travel).
- CARRY PLATFORM -> CAR -> JET: look at it and press its key to reshape it; look away for the old follow and park. Sneak + right-click follows or parks. The car and jet have a driver panel, and the jet stalls.
- HARD-LIGHT MECH, the ultimate construct: a ~7.5-block Gurren Lagann-style mech of hard light, piloted from a glass cockpit and built piece by piece.
- Moves: punch combo, Rocket Fist, Ground Slam, Thruster Dash, a Giga Drill, a Hard-Light Katana, missiles and a shield.
- Hold C in the mech for its own construct menu.
- CONSTRUCT COMBOS: Crush, Slingshot, Overcharge, Detonation, Shatter, Pin, Bullseye and Home Run, plus the mech's three.
- Constructs show their durability in the world: walls and cages dim, crack under 50% and flicker under 20%.
- RING AUTO-PROTECTION: the ring shields its bearer on its own.
- A ring AI voice (mute it in the Shift+N suits screen).
- LANTERN RANKS: earn willpower XP to rank up (shown on the I menu). Willpower Surge swings your power by ±15%.
- Every construct is pixel-built with a shared holographic look. The suit builds out from the ring over 3 s.
- Balance: all damage is down 30%, and the Oath, Rank and Surge bonuses now add up (max x1.9) instead of multiplying. The sniper follows your aim, and the Grappling Claw reaches 75 blocks.
MIRACULOUS
- NEW: the Mouse Miraculous. Multimouse with Mullo and the Mouse Pendant:
- Multitude splits you into up to 10 copies.
- Gnaw chews through stone; the jump rope swings.
- Cheese Wedge item (milk + sugar).
- Every Miraculous now has a long show-style transformation ("Tikki, spots on!", "Plagg, claws out!", ...) with a cinematic camera. The short call stays quick.
- The Kwamis are remodelled: Tikki, Plagg, Trixx, Nooroo, Kaalki and Wayzz, rebuilt in Sass's style.
QUIRKS REVAMP
- A new Quirk framework: VFX, camera effects, Plus Ultra, banded meters that build gently, combos, poses and sounds.
- Wave 1 Explosion and Hellflame, wave 2 Erasure and Zero Gravity, wave 3 Overhaul, Dark Shadow and Engine. Each wave brings new moves, holds and combos, such as Exposed, Reel Lock, the Sleeping Bag, Debris Barrage, Gravity Bomb, Abyssal Rampage, Black Body and Recipro Burst Extend.
- Full "Your Power" pages, Guidebook pages with a Combos page, and an Alt list of holds, ultimates and combos.
- Engine: the dash follows your aim, 60% less fall damage in gear, no gear-shift cooldown, and heat builds 40% slower without the suit.
- Meter retune after playtesting.
CHLOROKINESIS REVAMP
- Six keys, each with a Shift move, on a sun-fed Chlorophyll meter, plus survival plant work and new VFX. It's back in the guide, the wheel and serums (it was hidden by mistake).
WORLD
- Boom Tubes are real walk-through portals with a comic look. Open them from Cyborg's menu, a Mother Box, or the raid's tubes.
- The Bifrost is a real beam and burns rune circles into the ground. Saved marks last 20 minutes.
- HERO LANDINGS: a shared superhero landing for Green Lantern and every flight that lacked one (Nova, Silver Surfer, Max Steel, Kryptonian and more).
BALANCE AND FIXES
- Thor's Armour and the Superman Suit are now iron level: 15 armour, no toughness.
- Spider-Man's web swinging is 25% slower.
- The Hulk's "strongest there is" line is louder.
- Many animation fixes: GeckoLib clips longer than 1 s (the GL mech and every Kwami) now play properly.
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