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Project Hero

This is my own take on a superhero mod
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Project Hero 0.13.21

File nameprojecthero-0.13.21.jar
Uploaded
Sep 29, 2026
Downloads
11
Size
3.7 MB
Mod Loaders
Fabric
File ID
9010183
Type
R
Release
Supported game versions
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:project-hero-1684169:9010183"

Learn more about Curse Maven

What's new

Project Hero 0.13.21 -- Moon Knight rework, Green Lantern overhaul, Symbiote balance, new Hulk origin

MOON KNIGHT

  • Three alter suits from new models: Marc, Steven (white Mr. Knight) and Jake, each with its own cape. Switching alter while suited rebuilds the new suit over the old one, pixel by pixel.
  • New keys: R Crescent Dart, G Grapple Kick, X Dash, Sneak+X Grappling Line, Z Moonbeam (hold: Eye of Khonshu, Sneak: Judgement), C Truncheon. V: tap for next alter, hold for the wheel, Sneak+V for the alter special.
  • In the suit: heal half a heart every 5 ticks, +7 melee, 20% less damage. Suiting up or down takes 1.5 s.
  • The suit goes on by itself after a hit over 10 damage or under 4 hearts.
  • Crescent Dart 5 -> 15 damage, 1 s cooldown. Other cooldowns about 35% shorter.
  • Hold right click to Cape Block: 30% less damage, no time limit.
  • Grappling Line reaches 60 blocks and pulls mobs to you.
  • Cape Glide: jump, then hold Sneak. You lean forward, the cape spreads into a triangle from arms to legs, and gliding into a mob kicks it for 12.

GREEN LANTERN

  • The suit sweeps on one pixel row at a time, head to feet (feet to head when it comes off), over 1.5 s.
  • Directional flight: hold forward to fly where you look, including up and down, with creative-style strafe, Space, Sneak and hover. Boost (Sneak+Sprint) no longer sinks you.
  • A new 3D ring on your right hand, plus a new ring icon and a new lantern-shaped Power Battery.
  • Constructs are built from glowing hard-light blocks that build out and burst into sparks when they end. They can't be mined, blown up or pushed, and leftovers clean themselves up.
  • Platform works on the ground and catches you mid-fall. Ramp is real stairs. Lantern Light is a floating orb. Cage fits the target and pulls escapees back.
  • Sentry Turret is visible and only fires at what it can see. Battering Ram is a flying ram head (16 blocks). Rescue Tether shows its line. Atmosphere Bubble surrounds you and shares air with squadmates.
  • Energy Blade and Mining Drill show on your fist. Tool Kit tools never break.

SYMBIOTE

  • At 0 Biomass the suit melts off. It stays off, and won't wrap you automatically, until Biomass is back to 20%.
  • Blade out = empty hand: items move into your inventory, never dropped.
  • Biomass regen was bugged to a quarter of its listed rate. It's now a real 8/s unsuited, 4/s suited, starting 3 s after combat.
  • Squadmates are safe: their hits never drain Biomass and your powers never target them. Only damage that lands drains Biomass.
  • Grapple 25 -> 30 blocks. Falls no longer drain Biomass.

SYMBIOTE SPIDER-MAN (less tanky)

  • Armour 24/3 -> 20/2, Resistance II -> I while suited, revive cooldown 10 -> 20 min. Cleaner HUD panel.

AGENT VENOM (a little less tanky)

  • Armour 24/3 -> 22/2.5, knockback resistance 25% -> 15%, Unleashed life steal 30% -> 20%, revive 10 -> 20 min. Cleaner HUD panel.

HULK

  • New origin: drink the Gamma Serum, then right-click the Gamma Reactor. It goes critical and explodes, far bigger than TNT. The gamma in your blood lets you walk out of the crater as the Hulk.

APOKOLIPS INVASION

  • Parademons are back to their original strength. Existing configs update automatically.

FIXES

  • "/projecthero power remove all" now removes hero powers too, not just mutations.
  • Guidebook and menus updated.

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