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Project Hero

This is my own take on a superhero mod
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Project Hero 0.13.10

File nameprojecthero-0.13.10.jar
Uploaded
Sep 28, 2026
Downloads
5
Size
2.9 MB
Mod Loaders
Fabric
File ID
9003164
Type
R
Release
Supported game versions
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:project-hero-1684169:9003164"

Learn more about Curse Maven

What's new

Project Hero 0.13.10 -- Aim your Titan, the Behemoth bulks back up, the Oathbreaker eases off

TITAN SHIFTER

  • Titan Punch now goes where you aim. The fist swings from the Titan's shoulder toward your crosshair: look up to hit something on a ledge or flying overhead, straight ahead to hit something level with the Titan's head, or down at the ground. Anything standing right in front of the Titan still gets hit, just like before, so you lose nothing. The Heavy Punch (third hit of the combo) aims the same way.
  • Heavy Smash (the two-fisted ground slam) also lands where you aim. It hits the mob or block under your crosshair up to about 12 blocks past the Titan, even something up on a ledge or in the air. Aim at nothing and it hits the ground just ahead like before (or, if you're looking up, the air in front of you).
  • The hit effects now show up where the punch actually lands.
  • Titan Kick (Shift+R) and Titan Stomp still hit around the Titan itself, same as before.

THE ABYSSAL BEHEMOTH

  • Health back up from 1,000 to 3,000 now that he can actually be beaten.
  • The change reaches existing worlds too: your config file is upgraded on its own (only the health changes, any other tweaks you made stay), and a Behemoth that's already alive gets the new maximum while keeping the same percentage of health it had.

THE OATHBREAKER

  • Every attack does about half the damage. Now that his hits land properly (0.13.9 fixed his aim), the extra 40% was too much. New numbers: Stance Dash 42 -> 20, combo hits 14 -> 7, Riposte 26 -> 13, Leaping Cleave 28 -> 14, Soul Rend 17 -> 9, Judgement 48 -> 24 at the centre (the burning circle 6 -> 3 per second), Execution 55 -> 28, Soul Spear 21 -> 10, Oath Shattered shockwave 12 -> 6.
  • His speed, how often he attacks, his dash reach and everything else from 0.13.9 are unchanged. The fight is still fast, it just hurts less.

GUIDEBOOK

  • The Titan Punch and Heavy Smash pages explain the new aiming.
  • Oathbreaker damage numbers updated, and the Abyssal Behemoth page now lists its 3,000 health.

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