Project Hero 0.12.33
Curse Maven Snippet
What's new
v0.12.33 - NEW HERO-TIER POWER: ALL MIGHT / ONE FOR ALL
GETTING IT
- Craft a Vestige of One For All (4 Titanium-Gold Plates in the corners, 2 Enchanted Golden Apples above and below, 2 Diamond Blocks left and right, a Nether Star in the middle) and use it. Like every Primary power it replaces your oldest one if both slots are full. Admins: /projecthero allmight grant.
- You get All Might's costume: blond hair with the two antennae and the big smile, blue suit with a white V collar and yellow belt, white gloves, red boots and a red cape.
OFA POWER
- A 100-point reserve on the HUD (OFA: 100 / 100). Smashes spend it, you cannot cast without enough. Refills 1 point every 0.75 s, 2.5x faster after 5 s out of combat.
TWO FORMS - PRESS H (no cooldown)
- Contained: +40 HP, +25 melee, +25% speed, 80% knockback resistance, jumps 2x as high, 75% less fall damage, 35% less damage.
- Full Power: +35 melee, +40% speed, knockback immune, jumps 2.5x as high, 90% less fall damage, 50% less damage, Smashes hit 15% harder. The costume swells into a huge muscular silhouette. The transformation takes 1.5 s, you cannot be hurt during it, and it blasts a wind burst.
THE SMASHES
- R Detroit Smash - a devastating close-range punch: 50 damage, 5 blocks long, 3 wide, huge knockback. 10 OFA, 3 s cooldown.
- G Texas Smash - a wide air-pressure wave that visibly travels forward: 70 damage, 10 blocks long, 5 wide, very strong knockback. 15 OFA, 6 s.
- Z Carolina Smash - a high-speed dash 10 blocks forward, 60 damage to everything in the path, wind trail, stops safely at walls. 20 OFA, 5 s.
- X New Hampshire Smash - launch ~15 blocks up and forward, 80 damage to everything you fly through, then crash down in a 6-block shockwave. Works from the air too. 25 OFA, 8 s.
- C Full Cowl - 10 s of +75% speed, +50% melee, +jump height, 100% knockback resistance, +20% more damage reduction, Smashes 10% stronger, green-and-white lightning aura. Cannot be stacked. 20 OFA, 20 s.
- V United States of Smash - the ultimate. A 1.5 s charge (growing aura, building wind), then a gigantic punch: 250 damage in a 15-block cone with extreme knockback and a crater, followed by a 25-block outer shockwave and screen shake. 100 OFA (a full bar), 60 s.
- N All Might Leap - a huge leap about 17 blocks up with forward momentum and a landing shockwave. 5 OFA, 5 s.
PASSIVES
- Ordinary punches knock enemies back hard with an air burst; sprinting punches hit harder still.
- Hard landings from a real fall release a shockwave: small (2 dmg, 2 blocks), medium (8, 4) or heavy (20, 7).
- His own launches can never hurt him. Bosses lose at most 10% of their health to a single Smash and are never knocked back.
- Smashes break weak blocks only (never bedrock or protected blocks), capped per attack. Everything, including block breaking, is configurable in AllMightConfig.
UNDER THE HOOD
- Server-authoritative: the client only sends key presses. Damage, knockback, movement, OFA, cooldowns, form and buffs are all decided by the server; each hit lands on its animation's impact frame. Persists across relogs and death; no stacking when H or C is spammed.
- New Smash poses for every attack, and a HUD with the six ability boxes plus N, the form, the OFA bar and the Full Cowl timer.
MENUS AND GUIDE
- New Hero Pack guide chapter for All Might and a Your Power page for it, plus new item names, HUD text and the CurseForge page.
Please wait about 20 minutes for CurseForge to verify the update.
This mod has no additional files

