The Incredible Hulk Power 7.2
Curse Maven Snippet
What's new
Hulk Power 7.2 (Forge)
New power: Amadeus Cho
The Totally Awesome Hulk joins the mod. Amadeus starts as a genius teenager with Bannertech gear on his left forearm and can turn into his own Hulk: base Hulk build with his bright lime-green comic skin, Amadeus's spiky black hair with blue streaks, his face, his purple shorts with a gold waistband and a long gauntlet on one arm. Every move has its own animation and its own 3D effects: energy shields that ripple where they are hit, volumetric smoke and dust, and real block debris.
Human stats: 30 HP, 5 armor, 2 toughness, 6 damage, heals 1 HP every 8 seconds.
The math of the fight
- Calculation: Amadeus reads every fight. Watching an enemy, landing hits and dodging fill a Calculation bar, shown as a 3D holographic dial. The more he knows, the more real equations (physics, probability, gamma decay, ricochet angles) drift across the screen.
- Weak points: watch an enemy for about two seconds and the math finds one to three weak points on its body (joints, spine, chest), marked with 3D holographic rings. Hitting one is a critical hit for 1.6x damage (1.35x against players). A floating data card shows the target's mass, speed, distance, health and hit probability.
- Mastermind Excello: spends the Calculation bar (40% or more). The screen fills with equations, a console boots up, weak points are revealed on the enemies in sight (the 16 closest) and he dodges attacks (6 dodges at 40%, 10 at 100%). Every threat is predicted in 3D: incoming strikes, drawn bows, arrows and fireballs get their exact trajectory, impact point and time to impact, a creeper about to blow shows its blast radius and countdown, arrows around the crosshair point to attacks coming from off screen, and a gold arrow at his feet shows where to step. The fuller the bar, the longer it lasts. At 100% every hit lands on a weak point. Turning into the Hulk ends it.
- Supercomputer (passive): Amadeus calculates incoming projectiles and has a chance to sidestep them.
Human moves
- Technology Manipulation: hacks what he looks at. Iron doors and trapdoors open, redstone is switched, and other heroes' gear shorts out. Aim at a golem, a drone or a robot and every machine around switches to his side for 30 seconds while the metal gear of nearby monsters shorts out and flies off.
- Personal Forcefield: a hex energy barrier that stops three attacks and stores their energy. Block right as it rises for a perfect parry that stores double and costs no charge. When it breaks, runs out or when you press the key again, all the stored energy detonates around him.
- Bannertech Teleporter: hold the key to see exactly where you will land (a holographic landing ring, beam and arc), release to teleport there with the allies next to you.
- Bannertech Grapple: fires a hard-light line from his gauntlet. It zips him to any surface up to 36 blocks away, or yanks a smaller enemy straight to him.
- Force Blast Taser: hold to charge one to four realistic lightning arcs, with a white-hot core, a blue glow and flickering forks, that chain between enemies and stun them.
- Scanner: a 3D holographic deep scan. A light wave sweeps the ground, every enemy, player with powers and dropped item gets rotating rings and a floating label through walls, a tilted holographic radar sweeps around him and a summary panel counts everything.
- Bannertech Wristcomp: he raises his left wrist (in first person too) and the gauntlet projects a holographic computer that floats in front of him in 3D and follows his gaze. Other players see the hologram beam out of his wrist and float in front of his face.
- Targets: a database of every creature he has studied, with a spinning hologram of it.
- Files: decrypted logs that unlock as you play.
- Systems: orders for the drone (auto, guard, attack, loot) and for Kirby (follow, stay, hunt), plus every cooldown.
- Map: a 3D holographic model of the terrain around him, up to almost 800 blocks across. Every block shows with its real color, relief and shading, water shows its depth, and every mob is a small marker. The map keeps the same angle wherever you look; drag it to rotate it or flip it upside down, scroll to zoom in and out, middle click to reset the view. Click a spot and the satellite fires there.
- Mind: how in sync Amadeus is with his Hulk side, how many takeovers happened, the last things the inner Hulk said, and switches to mute him or turn takeovers off.
- Tactical Drone: a realistic professional quadcopter (carbon arms, brushless motors, two-blade propellers, a stabilized gimbal camera, landing legs and navigation lights) that fights enemies, heals Amadeus when he is hurt and collects nearby items for him. It can be sent to guard an ally, and given orders from the Wristcomp.
- EMP Pulse: he charges his gauntlet and punches the ground. An electromagnetic dome and arcs of lightning race along the floor: machines shut down, creatures seize up, fireballs fizzle, arrows drop and lamps go dark.
- Nanite Shot: Banner-tech nanites that heal, protect and cleanse. Aim at an ally to shoot them in a dart, or inject yourself in the neck.
- Hologram Decoy: he tosses an emitter that projects a flickering hologram of himself. Every enemy goes after it while Amadeus turns invisible for a few seconds.
- Ricochet Shot: hold to plot an impossible bank shot (the bounce, the target and the next enemies light up), release to throw a steel ball that bounces off the world into the target, then into the next enemies.
- Calculated Collapse: hold to run the stress analysis on the target, release: the structure above it comes down on it, or, in the open, the ground caves in and buries it.
- Probability Step: he steps out of the most likely outcome. A quick dash that dodges everything for a moment and leaves an afterimage. A perfect dodge feeds the Calculation bar.
- Trash Talk: he mouths off and beckons. Every enemy around comes for him, rattled, weaker and taking more damage.
- Kirby: he whistles for Kirby, his coyote, who runs in and fights at his side for two minutes. Press again to send him home.
- Battle Plan: a tactical hologram map projects from his wrist. Enemies get marked (they take more damage and glow), allies get stronger, faster and tougher.
- Gamma Siphon: nanites pull the gamma and life out of a target in a twisting green stream that heals Amadeus. Stealing gamma from a gamma being makes him stronger, and nearby allies are cleansed of radiation.
- Satellite Uplink: he hijacks a satellite. A red reticle locks onto the spot or the enemy he is looking at (or the spot clicked on the Wristcomp map), then an orbital laser burns down from the sky and detonates.
- Brawn: turns Amadeus into the Totally Awesome Hulk with no time limit and no cooldown. He transforms like the other gamma forms: his body swells and reshapes over a few seconds until he roars, and turning back shrinks him down the same way. Sneak + Leap turns him back whenever you want. He is as strong as the Hulk: same health, armor, punch damage, move damage and walking and sprinting speed, and immunity to fall, fire, explosions, freezing, poison and wither damage. Landing from a Leap shakes the ground like the Hulk's.
- Real recorded sound effects for his moves: glitching hacks, the force field, taser zaps, teleport, scanner, drone, EMP blasts, nanite spray, hologram, ricochet, collapsing structures, Kirby's whistle, the satellite beam, data and interface beeps, and heavy punches, body slams, ground impacts, debris clangs and gamma venting in Hulk form.
- Hulk-Out Blast (skill): transforming into the Hulk blasts away everything around him.
Hulk form
- Brawn bar: in Hulk form a second dial fills as he hits and gets hit, and slowly cools down outside of fights. The angrier Brawn gets, the harder he hits (up to +20% damage). Past 80% Brawn takes over: the equations on screen turn red and glitch, and the Calculation bar stops filling.
- The Hulk inside: like in the comics, the gamma gave Amadeus a second voice. His inner Hulk talks to him in the chat: he reacts to fights, kills, hits, Brawn climbing, transforming and turning back, night, rain, big monsters, Kirby and long waits, and he never repeats the same line twice in a row. Talk to him in the chat and he answers: he understands hundreds of ways to say things (how he feels, enemies around, Brawn, cooldowns, jokes, who he is, Bruce, Kirby, the weather, where you are...), remembers the nickname you give yourself and what you like or hate, and can be told to be quiet or to talk again. He always knows which form you are in: he never asks to be let out when he already is.
- Losing control: if Brawn stays maxed in a fight, the inner Hulk takes the wheel for a few seconds. He fights with the Hulk's own mind: he hunts the most dangerous enemy, chases, leaps, punches, dodges, smashes through walls and roams around when nothing is left, and the player can neither move, look around, attack, use items nor turn back. The screen shows CONTROL LOST with the exact key to mash to fight back, and calm words in the chat talk him down faster. Telling him it's his turn lets him drive on purpose.
- Taming: turning back while he is angry, fighting back, talking kindly to him and fighting side by side slowly raise the sync. The calmer he gets, the gentler his words, the later the math goes offline (95% instead of 80%), and the rarer the takeovers. At 100% sync they are one: no more takeovers and the math never goes offline. Three new Wristcomp files unlock along the way.
- His punches land like the Hulk's: an enemy close to your crosshair is hit even if you aim a little off. Weak points still work in Hulk form.
- Leap (sneak + Leap: back to Amadeus). While you sneak, the move list shows Human Form on that key.
- Thunderclap: the same Thunderclap as the Hulk, with the same animation, pressure wave, ground tear, sound and range. Enemies are thrown back and glass shatters.
- Ground Smash: slams the ground, opening a crater, cracking the blocks around it and sending a shockwave and real block debris flying.
- The Totally Awesome Hulk: analyzes the target, then unleashes a barrage of calculated strikes on its weak points and finishes with an uppercut that knocks it out, dealing massive damage.
- Physics Smash: he calculates the angle (the line appears), then a haymaker sends the enemy flying on that exact line, bowling through the enemies behind it and crashing into walls.
- Pinball Combo: he punches the enemy away, outruns it to the other side, punches it back, four times, then pops it up and hammers it into the ground.
- Gauntlet Rocket Punch: the thrusters of his gauntlet roar to life and rocket him forward fist first in a trail of fire, smashing the first thing in his way.
- Kaiju Suplex: he lifts anything, even a golem, flat over his head and bridges back to drive it head first into the ground.
- Monster Toss: he hoists an enemy over his head and throws it on a calculated arc exactly where he looks. The landing blows everyone away.
- Giant Swing: he grabs an enemy by the legs and spins three times, batting away everything around, then lets it fly.
- Uppercut Launch: an uppercut sends the enemy into the sky, he leaps after it and hammers it back down into a crater.
- Calculated Dive: he computes the arc (shown with a landing reticle), leaps with a front flip and lands fist first exactly on the spot.
- Nanite Overdrive: glowing circuits light up all over his body. Bigger, stronger and faster for fifteen seconds.
- Brawn Unleashed: spends the Brawn bar (30% or more). The savage side takes over: every punch quakes the ground around the target and heals him, then he is exhausted for a few seconds. A fuller bar lasts longer.
- Gamma Purge: he crosses his arms and vents his excess gamma in a toxic wave that irradiates and weakens enemies, and cleanses himself.
- Debris Deflect: a calculated guard. Arrows, fireballs and other shots are swatted back at their shooters, and melee attackers get countered.
When Amadeus transforms, the same keys switch to his Hulk moves (Leap, Hulk, Smash, Gamma and Tech), and they switch back when he turns back.
How to become Amadeus Cho
Like in Totally Awesome Hulk, where Amadeus pulled the dying Hulk out of Bruce Banner with his own nanites and took it into himself:
- Craft a Nanite Injector (iron nugget, iron ingots, glass, redstone and a diamond).
- Use it on a gamma being and hold still for two seconds while a green stream of nanites drinks its gamma: a player who is the Hulk, Red Hulk, the Abomination or A-Bomb (they are only weakened for a few seconds), a Gamma Dog, the Abomination, the Red Hulk boss, or a Radioactive Waste block from a Gamma Bomb's fallout.
- Hold use to inject the gamma-charged nanites into yourself. Glowing nanites climb up your arm to your heart, your body swells into the Hulk, he roars, and for the first time the voice in your head says hello. You walk away as Amadeus Cho, with Brawn already unlocked and a new Wristcomp file about the transfer.
By default there can only be one Amadeus Cho per world (see /hulk oneperworld).
Amadeus Cho has his own skill tree (Genius XP). Admins can also give the power with /zemobaki give.
Red Hulk transformation
Turning into the Red Hulk is now a full transformation, like the other forms. Ross clutches his chest as his skin flushes red and his eyes burn yellow, his heart pounds with a growing glow, and his body swells limb by limb with every heartbeat while steam and embers pour off him and the ground scorches. He coils up and lets out a roar that blasts heat around him. Turning back reverses it: the Red Hulk vents steam as he shrinks back to Ross. You can't move while the change is happening.
Wendigo
- New right click: Tail Whip. The Wendigo twists around and sweeps his tail in a wide arc, hitting and throwing back everyone around him.
- Tree Toppler: after tearing the tree out, the Wendigo now holds it over his head and can walk with it. Press the move again to throw it when you want (it is thrown on its own after 15 seconds).
- Hammer Smash now really launches enemies into the air before they are stunned.
- Leap: the Wendigo snarls as he takes off and lands with a heavy impact, even from a short leap.
- Jumping carries the Wendigo forward instead of only up, and Wendigo Leap travels as far as the other leaps.
- Heavy landings now have a thud, and landing from a leap or a long fall hits everyone around.
- Slow swimming has its own dog-paddle animation instead of looking straight up.
A-Bomb
- Ball mode is now a toggle: hold right click for a second to curl up, click again to uncurl. A quick click (opening a door) no longer turns you into a ball.
- Leap travels as far as the other leaps.
- Gamma Absorption keeps the walking animation when you move.
- Rescue Leap gives Regeneration III to the one you carry.
- A-Bomb's eyes glow in the dark.
General
- New admin command
/hulk oneperworld: shows which powers can only have one holder per world, and turns that rule on or off for every power at once (/hulk oneperworld off) or for one power (/hulk oneperworld amadeus_cho on). It covers the Hulk, Red Hulk, Juggernaut, the Absorbing Man, the Abomination, A-Bomb, the Wendigo and Amadeus Cho, and is saved with the world. - New admin command
/hulk gore <on|off>: turns off all the blood of the Wendigo, A-Bomb (Buzzsaw Wrists bleeding) and the Abomination: blood sprays, pools, flesh and bone bits, wounds, bloody spikes and the skin that tears off during the Abomination transformation. Bleeding still hurts, it just doesn't show blood. Saved with the world and applied to every player. - A-Bomb, Wendigo and Abomination now turn their head the right way when you look around.
- Every Hulk-type form can jump at least two blocks high.
- The Red Hulk boss walks and chases properly.
- Fixed a few dark pixels on the right side of the Wendigo and Red Hulk boss bars.
- Hulk, Red Hulk, Wendigo, A-Bomb, Abomination and Amadeus's Hulk form can no longer wear armor. Armor you have on goes back to your inventory when you transform (or drops at your feet if it is full), and you can't put it back on until you turn back. The Hulk still tears his armor apart during the transformation.
- Red Hulk's absorption can no longer turn other gamma forms back. Hulk, A-Bomb, Wendigo, Abomination, Amadeus's Hulk form and other Red Hulks stay transformed when he drains them, and the Hulk keeps his rage and size. Draining the Absorbing Man takes some of his stored energy but never turns him back to flesh.
- Red Hulk now takes damage from guns (TaCZ and other gun mods).
- Creatures without blood (iron and snow golems, skeletons, blazes, slimes, drones, robots and other constructs from any mod) no longer bleed or splash blood when the Abomination, the Wendigo or other powers hit them, and they cannot get the Bleeding effect.
- The Red Hulk is faster: he walks 40% faster than a human and sprints about 25% faster than the Hulk.
- The Hulk no longer takes seated naps during free time.
Fixes
- Moves that break or crack the ground no longer leave invisible blocks around the impact that could block your way or leave you stuck in the air.
- Every Hulk-type form now holds items in the main hand (right hand by default) instead of the left hand.
- Gesture animations of the Hulk-type forms (landings, roars, throws...) no longer freeze or get cut short when the server is lagging.
- A-Bomb: fixed a crash when changing form while curled into the spiked ball.
- Abomination: Blonsky no longer keeps trembling once he is back to human form, so the view stays steady after reverting.
- The Hulk's head no longer comes off the neck when it tilts during animations (roaring, looking down).
- The Hulk and Red Hulk now lie down in a bed when sleeping instead of standing up in it.
- The Hulk's own mind (free roaming, berserk, Amadeus's takeovers) no longer floats in place in water: it swims to the nearest shore and leaps out.
- Immersive Portals: looking through a portal no longer turns transformed players back into their normal skin (the fix is in Zemo&Baki Core 2).
Requires Zemo&Baki Core 2.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

