File Details
project_edgerunner-1.1.2.jar
- R
- Jul 12, 2026
- 8.64 MB
- 195
- 1.20.1
- Forge
File Name
project_edgerunner-1.1.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Project: Edgerunner 1.1.2
Balance, afterimage rendering, leg-cyberware polish, and optional gun-mod compatibility follow-up to 1.1.1.
Compatibility
- Optional Timeless and Classics Zero (TaCZ) integration: when TaCZ is installed, Sandevistan temporal slowdown now scales gun draw, reload, fire, bolt, bullet travel, and client gun animation timing.
Sandevistan / Afterimages
- Afterimage trail sampling is now configured in seconds instead of game ticks (
sampleIntervalSecondsclient-side,afterimage_min_sample_interval_secondsserver-side). Legacy tick keys migrate automatically (reported by user_8tbkb5eikb47nl0k). - Added per-variant, per-upgrade duration and cooldown overrides in
config/cyberpunk-server.json. - Temporal slowdown hooks now skip work when no Sandevistan bubbles are active, reducing idle overhead on client and server.
- Reworked afterimage trail rendering:
- GPU recorded-payload replay for more accurate pose, armor, and held-item fidelity.
- Shader pack compatibility: flat replay fallback, depth bias, and optional native replay guard so trails stay visible under shaderpacks.
- First-person afterimage viewing with a configurable minimum render distance.
- Special held-item render modes — Performance, Hybrid, and Fidelity — plus screen-area and distance culling for heavy modded items.
- Adaptive complexity budget throttles rendered snapshots on dense scenes.
- GeckoLib GeoArmor items now attach correctly to afterimage snapshots (reported by MshCrat and user_8tbkb5eikb47nl0k).
- Expanded the Afterimage tab in the Cyberpunk Config screen: server snapshot limits plus local client render settings.
Leg Cyberware
- Fortified Ankles: hardened charged jump runtime with a jump-request grace window, late takeoff tolerance, and install-state caching for more reliable boost timing on dedicated servers (reported by MshCrat).
- Reinforced Tendons: hardened server runtime with install detection cache and cleaner fall-margin / air-time handling, fixing cases where double jump failed until reconnecting (reported by Holawenasx2 and TheBlakil).
- Updated Modonomicon pages to document Fortified Ankles charged jump gameplay (crouch to charge, jump to spend).
Cyberware Capacity
- Base capacity now rolls randomly (160–320) on first assignment instead of using a fixed UUID-derived baseline (reported by user_8tbkb5eikb47nl0k).
- Added operator commands:
/projectedgerunner cyberware capacity get|set|roll [target](requested after capacity reroll feedback from user_8tbkb5eikb47nl0k). - Updated the Modonomicon capacity page text.
Gorilla Arms / Control Effects
- Cryolock now freezes mob movement without
NoAI, matching Electroshock and keeping knockback/gravity intact. - Improved control-effect tracking and cleanup on death, unload, and effect expiry.
- Status effect client overlays now clear correctly on login, logout, and entity leave.
Performance
- Skeleton cyberware runtime caches the installed implant set per tick to reduce repeated scans.
- Afterimage adaptive complexity budget reduces trail cost on heavy scenes.
Multiplayer
- Server config sync now sends afterimage minimum sample interval in seconds. Use matching client/server mod versions.