Project: Edgerunner - Cyberpunk

Project: Edgerunner adds a full cyberpunk-inspired cyberware augmentation system. Install implants via a Ripperdoc to boost your stats, but push too far and risk Cyberpsychosis

File Details

project_edgerunner-1.1.2.jar

  • R
  • Jul 12, 2026
  • 8.64 MB
  • 195
  • 1.20.1
  • Forge

File Name

project_edgerunner-1.1.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:project-edgerunner-1488159:8420844")
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Project: Edgerunner 1.1.2

Balance, afterimage rendering, leg-cyberware polish, and optional gun-mod compatibility follow-up to 1.1.1.

Compatibility

  • Optional Timeless and Classics Zero (TaCZ) integration: when TaCZ is installed, Sandevistan temporal slowdown now scales gun draw, reload, fire, bolt, bullet travel, and client gun animation timing.

Sandevistan / Afterimages

  • Afterimage trail sampling is now configured in seconds instead of game ticks (sampleIntervalSeconds client-side, afterimage_min_sample_interval_seconds server-side). Legacy tick keys migrate automatically (reported by user_8tbkb5eikb47nl0k).
  • Added per-variant, per-upgrade duration and cooldown overrides in config/cyberpunk-server.json.
  • Temporal slowdown hooks now skip work when no Sandevistan bubbles are active, reducing idle overhead on client and server.
  • Reworked afterimage trail rendering:
    • GPU recorded-payload replay for more accurate pose, armor, and held-item fidelity.
    • Shader pack compatibility: flat replay fallback, depth bias, and optional native replay guard so trails stay visible under shaderpacks.
    • First-person afterimage viewing with a configurable minimum render distance.
    • Special held-item render modes — Performance, Hybrid, and Fidelity — plus screen-area and distance culling for heavy modded items.
    • Adaptive complexity budget throttles rendered snapshots on dense scenes.
    • GeckoLib GeoArmor items now attach correctly to afterimage snapshots (reported by MshCrat and user_8tbkb5eikb47nl0k).
  • Expanded the Afterimage tab in the Cyberpunk Config screen: server snapshot limits plus local client render settings.

Leg Cyberware

  • Fortified Ankles: hardened charged jump runtime with a jump-request grace window, late takeoff tolerance, and install-state caching for more reliable boost timing on dedicated servers (reported by MshCrat).
  • Reinforced Tendons: hardened server runtime with install detection cache and cleaner fall-margin / air-time handling, fixing cases where double jump failed until reconnecting (reported by Holawenasx2 and TheBlakil).
  • Updated Modonomicon pages to document Fortified Ankles charged jump gameplay (crouch to charge, jump to spend).

Cyberware Capacity

  • Base capacity now rolls randomly (160–320) on first assignment instead of using a fixed UUID-derived baseline (reported by user_8tbkb5eikb47nl0k).
  • Added operator commands: /projectedgerunner cyberware capacity get|set|roll [target] (requested after capacity reroll feedback from user_8tbkb5eikb47nl0k).
  • Updated the Modonomicon capacity page text.

Gorilla Arms / Control Effects

  • Cryolock now freezes mob movement without NoAI, matching Electroshock and keeping knockback/gravity intact.
  • Improved control-effect tracking and cleanup on death, unload, and effect expiry.
  • Status effect client overlays now clear correctly on login, logout, and entity leave.

Performance

  • Skeleton cyberware runtime caches the installed implant set per tick to reduce repeated scans.
  • Afterimage adaptive complexity budget reduces trail cost on heavy scenes.

Multiplayer

  • Server config sync now sends afterimage minimum sample interval in seconds. Use matching client/server mod versions.