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Project: Edgerunner - Cyberpunk

Project: Edgerunner adds a full cyberpunk-inspired cyberware augmentation system. Install implants via a Ripperdoc to boost your stats, but push too far and risk Cyberpsychosis
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project_edgerunner-1.1.0.jar

File nameproject_edgerunner-1.1.0.jar
Uploader
a24_n22a24_n22
Uploaded
Jun 19, 2026
Downloads
401
Size
8.6 MB
Mod Loaders
Forge
File ID
8282993
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:project-edgerunner-1488159:8282993")

Learn more about Curse Maven

What's new

New Content

  • Added the Skeleton slot with 12 passive implants across Combat, Mobility, and Defense frames.
  • Added a full Skeleton crafting chain: tiered internal parts (T1–T5) plus 12 intermediate components used in recipes and tailoring.
  • Added the Cyberware Painting Station: paint supported implants on a live 3D preview, save designs to the item, undo, presets, and import/export appearance JSON.
  • Gorilla Arms can blend painted chrome with player skin on organic arm regions.

GUI / Interfaces

  • Rebuilt Ripper Doc and Cyberware Painting Station screens with procedural Night City Chrome styling.
  • Unified cyberware HUD layout and refreshed the Palladium ability bar texture and slot compaction.
  • Face optic overlay position and glow can be adjusted in-game (easier than digging through external config files).

Commands

  • Added /projectedgerunner wipe [target] for a full Edgerunner data reset.
  • Added /projectedgerunner repair [target] for non-destructive player data repair.

Animation

  • Added Bedrock-based cyberware animation loading, first-person arm bridge, and debug/pose-tuning commands for Gorilla Arms and related layers.

Assets / Visuals

  • Added item art, item parts, recipes, Modonomicon pages, and Palladium upgrade trees for all Skeleton implants.
  • Updated Gorilla Arms Palladium render layers for painted textures and current arm-only slot setup.

Translation and Documentation

  • Expanded cyberware tooltips and Modonomicon text for Skeleton implants and stat wording standards.

Dependencies

  • Raised minimum GeckoLib version to 4.7.2.

Configuration

  • Added per-variant Sandevistan slowdown overrides in config/cyberpunk-server.json under sandevistan_slow_pct_overrides (range 0.0–1.0 per OS variant; defaults match stock values: Warp Dancer 0.20, Zetatech 0.30, Dynalar 0.50, Falcon 0.70, Apogee 0.85).
  • Ripperdoc cinematic sequence triggers can be configured per cyberware slot (not just OS-only or all-cyberware).
  • Expanded server afterimage limits in cyberpunk-server.json (max rendered/history snapshots, min sample interval).

Bug Fix

  • Cyberware capacity upgrades no longer leave Max Load stuck at the base value after maxing the upgrade tree (reported by user_podhrxx6cojejvu5).
  • Leg implants (Fortified Ankles and Reinforced Tendons) work again after breaking in the 1.0.1 patch.
  • Palladium upgrade nodes (including internal-parts upgrades) can appear and sync without needing /projectedgerunner upgrades_reset.
  • Gorilla Arms no longer fully overwrite the player arm skin; organic regions can blend with your skin instead of looking like a flat replacement mesh.
  • Legacy saves could keep stale Palladium powers or the wrong Sandevistan OS after uninstalling chrome.
  • Face optics pointer presses could fail to trigger the installed scan on dedicated servers.
  • Axolotl kill procs could desync cooldown reduction from scoreboards and the ability bar HUD.
  • Canonical cyberware NBT could stay empty even when the Ripper Doc menu still showed installed items.

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