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Project: DarkCraft

Project DarkCraft is a magic mod with a hint of technology. You spawn in as either human werewolf witch or vampire, from there you can become any of the other races. Master magic. Serve demons or go looking for mythical weapons. The choice is yours.
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darkcraft-1.1.0.jar

File namedarkcraft-1.1.0.jar
Uploader
SolaritiySolaritiy
Uploaded
Jul 13, 2026
Downloads
18
Size
10.0 MB
Mod Loaders
NeoForge
File ID
8427556
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:project-darkcraft-1092595:8427556"

Learn more about Curse Maven

What's new

**Changelog for patch 1.0.0**

# We are out of BETA!

**Bug fixes**
- several bug fixes, a few too many to name along with some consistency errors.
Major fixes include
- A bug with the start screen not actually giving lineage's to random rolls. (Im incredibly sorry about this one i dont know how i missed it)
- A bug where the summon zombie horse displayed all the wrong info except for the incantation.
- Fixed a bug making the spell cost for summon pig 0
- Fixed a UI bug with the summoning section of the scribing desk showing the wrong spell names
- Fixed a UI bug that caused lineage segment of the scribing desk to only show the healing spell.
- Fixed a UI bug that caused lineage mana regen boost spell to show the lineage strength spell instead
- Fixed a typo for the Ensnaring spell in the Scribing Desk
- Fixed a bug where the Ensnaring spell cost 0 Mana, now costing 1.5k as intended.

**Whats new?**
- Implemented lore books from the older version with some subtle changes but keeping the timeline as close to the same for those who care about the lore.
- A bunch of pages in these books are missing these are old spells that will be guarenteed to be coming back (unless there is some sort of major issue with them being remade) However they are not guarenteed to be the exact same, for example curse of hydrophobia is a curse that will be coming back but it may work differently or be cast differently, it is curently undecided.  *note that if there is a blank page that seems to be new and doesnt indicate a returning spell that it is either a placeholder for a final page/is the final page.*

**Gameplay Changes**
- Necromancy no longer makes zombie archers, they are now skeleton archers, this just felt more fitting.
- Changed the incantation of the water breathing spell back to what it was in the 1.20.1 version as the current incantation is too long.

**Lore Changes**
- Necromancer has been renamed to Andrew (he is still a sage)
- Oracle that the Necromancer has been renamed to Selene (she is still a Ravenwood)
*the first change is to reduce confusion as there were 2 Cody's, the second is to reduce confusion as two seperate characters were called Vel Ravenwood*