project_celka-0.4.1.jar
Curse Maven Snippet
What's new
- Updated thermal camera integration for Vestalihy 2.5.6
- Added thermal signatures for qModeling structures and Sable contraptions
- Integrated CELKA's fire and heat propagation systems with thermal vision
- Improved thermal signatures for engines, tracks, explosions, flames and QMP VFX
- Improved thermal rendering of CBC and CBC cannons
- Optimized thermal rendering and heat calculations
- Improved thermal camera stability and visual consistency
- Reworked ammunition fire effects using QMP and IV/MTS visual resources
- Improved flame animations, smoke density, sparks and secondary bursts
- Improved fuel tank and engine ignition behavior
- Improved fire propagation and heat distribution
- Improved explosion and impact visual effects
- Improved thermal behavior of fire, smoke and explosion particles
- Improved Sable contraption compatibility
- Improved qModeling thermal rendering support
- Improved CBC and CBC rendering compatibility
- Improved sound handling to reduce premature audio cutoffs
- Improved Supplementaries-style flag rendering
- Improved compatibility with PlayerRevive
- Fixed several rendering and gameplay issues
- Optimized selected client-side rendering operations
- Reduced unnecessary heat calculations
- Improved particle lifecycle handling
- General performance, compatibility and stability improvements
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

