project-arrowhead-1.2.2-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Boosted stats of some of the monsters to make them more dangerous.
Given the Goliath the ability to grab and attack mobs in the air unless they are larger than an iron golem. Goliaths also should no longer get stuck on cliffs as they will zip up to 8 blocks no matter what in the event they're stuck.
Flesh walkers should have better attack pathing, so they shouldn't go in circles if you're too close.
Added two large tentacles on the adult tentacle, as I re-watched the Mist and noticed it had thick tentacles as well.
Tentacles, when poking through a gap, will have a grace period where it will not attack, so you're not instantly attacked and killed if unprepared.
Slowed the time it takes for the mist to roll over so it's more gradual.
Fixed a bunch of bugs.
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