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Doomlike Dungeons

Causes procedurally generated dungeons rembling Doom levels to be placed in worlds

File Details

dldungeonsjbg-2.1.3-MC1.20.1.jar

  • R
  • Apr 14, 2026
  • 260.14 KB
  • 191
  • 1.20.1
  • Forge + 1

File Name

dldungeonsjbg-2.1.3-MC1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:project-74246-74246:7926998")

NeoForge

implementation fg.deobf("curse.maven:project-74246-74246:7926998")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Fixed a bug where spawner culling wasn't working properly; target number of spawners was uneffected by diffifulty and had was calculated in the thousands so that no spawner was ever culled.  (This mostly effects small and tiny dungeons.  Huge dungeons should not be effected at all.)

Added config option to turn culling off.

Spawner calling tries to make medium and smaller dungeons have a spawner densidty like that of large dungeon;  the smaller room size otherwise increases spawner density because of the smaller room size.  This has been an (intended) feature for a long time, was apparently broken.