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Doomlike Dungeons

Causes procedurally generated dungeons rembling Doom levels to be placed in worlds

File Details

dldungeonsjbg-2.1.0-MC1.20.1.jar

  • R
  • Feb 13, 2025
  • 259.80 KB
  • 1.7K
  • 1.20.1
  • Forge + 1

File Name

dldungeonsjbg-2.1.0-MC1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:project-74246-74246:6190407")

NeoForge

implementation fg.deobf("curse.maven:project-74246-74246:6190407")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Added away to append mobs (and even blocks) to themes without overwriting them, so data packs based on several other mods can be used at once

  • The Lordranian Crystal Sword is now based on a golden sword instead of a stone sword (more fitting ot the concept).

  • Added a config option that allows "degenerate" building (merging with caves and other empty spaces) to be turned off without using a data pack to change all the themes

(This will most likely be the version that gets ported to 1.21 -- or other newer game versions? -- when I'm ready, but will probably not be back ported because I need a break.)