File Details
progressivetimedifficulty-1.1.4.jar
- R
- Feb 27, 2026
- 31.16 KB
- 80
- 1.20.1
- Forge
File Name
progressivetimedifficulty-1.1.4.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Progressive Time Difficulty (PTD) - Changelog v1.1.4
Version 1.1.4 (Balance & Protection Update)
Date: 23/02/2026 Minecraft: 1.20.1 Loader: Forge
🛡️ Armor Protection (Hybrid Damage)
We heard your feedback about armor durability vanishing instantly!
- Physical Cap: Physical damage scaling is now capped at x5.0.
- Magic Damage: Any damage exceeding this cap is applied as Magic Damage (50% effectiveness).
- Result: Mobs are still extremely lethal, but they won't break your armor in 3 hits.
⚖️ Balance Changes
Bosses:
- Damage: Increased boss damage bonus to +30% (was +20%).
- Defense: Bosses no longer receive bonus Armor or Knockback Resistance.
- Safety: Mobs with > 200 HP (buffed) will NOT receive extra armor.
Weak Mobs:
- Buffs: Zombies, Skeletons, and other low-tier mobs (<= 20 HP) receive extra Health and Armor scaling to stay relevant.
Experience:
- XP Bottles: Thrown experience bottles now scale massively (x5.0) with difficulty.
🛠️ Fixes & Improvements
- Mod Support: Added explicit boss detection for Mowzie's Mobs, Cataclysm, Twilight Forest, Ice and Fire, Aquamirae, Bosses of Mass Destruction, Stalwart Dungeons, and Rotten Creatures.
- Code Cleanup: Major refactoring for better performance and stability.
Developed by Tontoque28