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Progressive Difficulty

A mod that progressively increases the difficulty of Minecraft over time.

File Details

Progressive Difficulty 3.0

  • R
  • Oct 17, 2017
  • 104.33 KB
  • 824
  • 1.12.2

File Name

ProgressiveDifficulty-1.12_3.0.jar

Supported Versions

  • 1.12.2
  • new console commands "simulate" and "simulateDetailed" that displays the difficulty of a mob that spawned at your location. Takes a mob as a parameter for things like the specific mobs killed controller. The detailed version prints a chart explaining the contribution from each controller as well.
  • better black-listing of non-aggressive mobs. See the new IMob filter. This means that by default, non-aggressive mobs will not be modified in any way, including blocking them from spawning. (fix #3)
  • Stop skeletons from rarely spawning without being modified - this would occur when they would have been a spider-riding skeleton. The spider-riding code ignored the usual spawn mechanics, and so skipped being modified.
  • Note for anyone using the API: removed the CheckSpawn event from SpawnEventDetails, as it didn't have a lot of value that wasn't captured otherwise. If this hurts an add-on or the like, please let me know. This is why Progressive Difficulty is now 3.0, as the API changed.
  • Dropped 1.11 Support