Assemblage Progressif 0.15.3 (beta)
Curse Maven Snippet
What's new
0.15.3 (beta)
New
- Ships larger than the loaded area are now assembled whole. Glue is an entity, so outside the view distance it is not loaded and the block search used to stop there silently. The mod now loads the chunks around the ship and re-triggers the Physics Assembler by itself until the ship stops growing (message above the hotbar while it loads).
- Extended range: a ship stays loaded as long as any part of it is within simulation distance of a player, and comes back the same way. Idea from "Sable: Far and Wide" by BlockCrafterJ (MIT), rewritten for Sable 2.0.
Fixed
- Sable could unload a new ship in the very tick it was created when one of its chunks was not loaded, which destroyed the staged assembly.
- Attached blocks (redstone links, levers, ladders...) no longer travel after the block they are attached to. This was losing one block per assembly; no loss in our test since the fix, but it has only been tested once.
New options: porteeEtendue, porteeChunks, porteeMaxChunks, chargerZoneVaisseau in the config file, and /assemblage portee, /assemblage zone.
Still a beta, tested on one server. Back up your world.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

