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Productive Trees

Breedable tree species
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productivetrees-26.1.2-1.2.1.jar

File nameproductivetrees-26.1.2-1.2.1.jar
Uploader
LobsterJonnLobsterJonn
Uploaded
Aug 6, 2026
Downloads
45.2K
Size
13.8 MB
Mod Loaders
NeoForge
File ID
8590489
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:productivetrees-867074:8590489"

Learn more about Curse Maven

What's new

26.1.2-1.2.1

- Structure-based trees (like the cave dweller) no longer delete nearby blocks when they generate.
- Structure-based trees now grow centred on the saplings instead of offset from them.


26.1.2-1.2.0

- Added a "minimal" mode (startup config option, off by default) that skips registering the decorative and functional wood blocks - stairs, slabs, fences, fence gates, pressure plates, buttons, doors, trapdoors, bookshelves and signs - for every tree. Logs, wood, planks, leaves, saplings and fruit are always kept. This roughly halves the number of block states the mod adds, lowering RAM usage. It must be set to the same value on the server and every client, as it changes which blocks exist.


26.1.2-1.1.2

- Fixed a crash caused by blossom petal particles
- Added the missing bay leaf pollination recipe (cinnamon + olive)
- Fixed vanilla oak signs dropping a zebrano sign when broken (wall signs now drop their own wood)


26.1.2-1.1.1

- Fruiting leaves now show their growth progress in Jade/Waila tooltips again


26.1.2-1.1.0

- Added AgriTech and AgriTech: Evolved compat
- Pollinated leaves now drop their pollination result no matter how the block is broken
- Luck now increases the chance of finding rare loot saplings


26.1.2-1.0.2

- Fixed JEI tree fruiting recipes failing to register when a fruit item is missing
- Fixed firecracker fruit item


26.1.2-1.0.1

- Added petal particles to deciduous trees


26.1.2-1.0.0

- Ported to 26.1.2 with all the new custom tree features

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