Productive Frogs

Renewable resources, farmed by frogs. Prime slimes with iron, copper, diamonds, or whatever resource you want, feed them to your frogs, and harvest the Froglights they drop. Slime Milkers keep the loop running unattended.

File Details

Productive Frogs 1.3.0

  • R
  • May 26, 2026
  • 335.11 KB
  • 3
  • 1.21.1
  • NeoForge

File Name

productivefrogs-1.3.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:productive-frogs-1552728:8149142"
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v1.3.0 - 2026-05-26 - cross-mod crush yields

The cross-mod crush release. With Mekanism, Immersive Engineering, or EnderIO installed, metal Froglights now crush to double their resource - the optional 2x payoff for routing them through a processing mod, with nothing required if you have none. Also bundles a round of JEI and naming polish.

Added

  • Cross-mod crush recipes (2x yield). With Mekanism, Immersive Engineering, or EnderIO installed, crushing a metal Froglight yields 2 dust (smelts to 2 ingots) instead of the 1 ingot from a direct furnace smelt. Ships as 33 optional mod_loaded-gated recipes (one per crusher per supported metal); AllTheOres, when present, broadens the metal coverage. Activates only when a crusher mod is present and changes nothing otherwise. Generated by scripts/generate_crush_recipes.ps1.

Fixed

  • Cross-mod variant slimes no longer show a raw translation key in the Froglight JEI info text (e.g. "...eats a entity.productivefrogs.resource_slime.osmium"). The JEI info now uses the title-case fallback, and every shipped variant gained explicit names across all five per-variant key families.
  • JEI info text now calls the block "Froglight", not its registry-flavored "Configurable Froglight" id.
  • Resource Slimes are now captured with an empty bucket, not a water bucket. A size-1 Resource Slime right-clicked with an empty bucket fills a Slime Bucket; the previous behaviour (inherited from vanilla Bucketable, which fish/axolotls/tadpoles use) keyed capture on a water bucket and read wrong for a non-aquatic slime.
  • Species now display in canonical progression order (CAVE -> GEODE -> BOG -> TIDE -> INFERNAL -> VOID) across creative tabs, JEI, and the recipe book, instead of the previous alphabetical order. Save-safe: Category persists by name, so the enum reorder does not touch existing worlds.