File Details
Productive Frogs 1.3.0
- R
- May 26, 2026
- 335.11 KB
- 3
- 1.21.1
- NeoForge
File Name
productivefrogs-1.3.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
v1.3.0 - 2026-05-26 - cross-mod crush yields
The cross-mod crush release. With Mekanism, Immersive Engineering, or EnderIO installed, metal Froglights now crush to double their resource - the optional 2x payoff for routing them through a processing mod, with nothing required if you have none. Also bundles a round of JEI and naming polish.
Added
- Cross-mod crush recipes (2x yield). With Mekanism, Immersive Engineering,
or EnderIO installed, crushing a metal Froglight yields 2 dust (smelts to 2
ingots) instead of the 1 ingot from a direct furnace smelt. Ships as 33
optional
mod_loaded-gated recipes (one per crusher per supported metal); AllTheOres, when present, broadens the metal coverage. Activates only when a crusher mod is present and changes nothing otherwise. Generated byscripts/generate_crush_recipes.ps1.
Fixed
- Cross-mod variant slimes no longer show a raw translation key in the Froglight JEI info text (e.g. "...eats a entity.productivefrogs.resource_slime.osmium"). The JEI info now uses the title-case fallback, and every shipped variant gained explicit names across all five per-variant key families.
- JEI info text now calls the block "Froglight", not its registry-flavored "Configurable Froglight" id.
- Resource Slimes are now captured with an empty bucket, not a water bucket.
A size-1 Resource Slime right-clicked with an empty bucket fills a Slime
Bucket; the previous behaviour (inherited from vanilla
Bucketable, which fish/axolotls/tadpoles use) keyed capture on a water bucket and read wrong for a non-aquatic slime. - Species now display in canonical progression order (CAVE -> GEODE -> BOG
-> TIDE -> INFERNAL -> VOID) across creative tabs, JEI, and the recipe book,
instead of the previous alphabetical order. Save-safe:
Categorypersists by name, so the enum reorder does not touch existing worlds.