File Details
Productive Frogs 1.1.0
- R
- May 25, 2026
- 680.39 KB
- 6
- 1.21.1
- NeoForge
File Name
productivefrogs-1.1.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
v1.1.0 - 2026-05-25 - vanilla resource coverage
A minor bump that is nonetheless breaking (it removes item IDs and a shipped variant; see Breaking). Includes the v1.0.2 housekeeping below, which never shipped standalone and is folded into this release.
The v1.1 content release: 22 new Resource Slime variants (33 total) extend vanilla resource coverage across all six species, with no new mechanics. Plus the CR-9 enabler that made the additions pure data: the Resource Slime spawn egg is now a single component-driven item instead of one item ID per variant.
Added
- 22 new variants (33 total), each with a Resource Slime, Configurable
Froglight, Slime Bucket, Slime Milk fluid/block/bucket, smelting recipe, and a
downscaled in-slime block interior (the variant's
inner_block):- Bog (+7): bone, gunpowder, clay, rotten flesh, string, leather, feather
- Cave (+3): glow ink sac, obsidian, echo shard
- Geode (+1): amethyst
- Tide (+2): ink sac, prismarine crystals
- Infernal (+7): netherite scrap, glowstone dust, soul sand, soul soil, netherrack, blaze, quartz
- Void (+2): chorus fruit, shulker shell
scripts/generate_v1_1_variants.ps1: data-table generator that emits the four templated JSON files per variant (slime_variant, smelting recipe, milk blockstate, milk bucket model).scripts/generate_resource_slime_textures.py: bakes a downscaled copy of each variant's resource-block texture onto the slime's inner-cube faces.
Breaking
- The 12 per-variant spawn-egg item IDs (
productivefrogs:iron_slime_spawn_egg,..._copper_..., ...) are removed and replaced by a singleproductivefrogs:resource_slime_spawn_eggwhose variant rides in theslime_variantdata component. Migration: these are creative-only items; any stashed in an existing world disappear on load (survival play never grants them). Use/give @s productivefrogs:resource_slime_spawn_egg[...]or the creative tab to get the new form. - Removed two redundant variants:
magma_cream(a v1.0 variant - magma cream is itself a slime-cube drop, and the Infernal pool already covers the nether) andslime_ball(a slime made of slimeballs). Their slimes, Slime Milk fluids/blocks/buckets, Configurable Froglight stacks, and smelting recipes are gone. Migration: anymagma_cream-variant items/slimes in an existing world lose their variant on load (the entity falls back to its Infernal category visuals + name);slime_ballnever shipped.
Changed
- Creative tab, JEI subtypes, and inventory tint now enumerate variants from the
slime_variantdatapack registry, so a new variant's spawn egg appears with no code change. (Variant-driven creative entries populate in-world; like vanilla's enchanted-book entries they are empty on the title screen until a world loads.) - Adding a variant no longer needs a spawn-egg Java edit; only the Slime Milk
VARIANTSentry remains. Docs (architecture.md,versioning.md,v1_1_scope.md) updated. scripts/generate_slime_milk_textures.ps1now does its per-pixel tint in a compiledLockBitshelper instead of interpretedGetPixel/SetPixel. The interpreted path crashed the PowerShell engine once the variant count grew past ~14; the compiled path is robust and produces byte-identical output.- Resource Slime interior rendering reworked. The v1.0.1 "live block model
drawn inside the slime" layer (
ResourceSlimeInnerBlockLayer) is deleted: an opaque block drawn in a separate render pass is depth-culled by the slime's translucent shell, so it never actually showed - what players saw was the per-category coloured inner cube (every Cave variant looked like a redstone cube, every Void variant purple, etc.). The interior is now a downscaled copy of the variant's resource block baked onto the slime's own inner-cube faces (rendered as part of the translucent body, so it is reliably visible), with the per-variant tint kept on the translucent exterior shell.
Tests
- Removed the timing-flaky end-to-end AI tongue GameTest
(
frogTongueAiPathDropsConfigurableFroglight). The category-match drop path stays covered bymatchingFrogKillDropsConfigurableFroglight(deterministic manual-damage kill, no AI). infusionWithVariantPrimerSetsSpecificVariant's negative case now usesghast_tear(deferred from v1.1) instead ofblaze_powder, which became theblazevariant's primer.