Printed Curios
This is my attempt at adding some of my favorite (and Minecraft compatible) passive items from Risk of Rain 2 to Minecraft.

The textures are done by me, I'm no artist. Still I think they came out quite well. I also added the sound effects of some items on proc. Some items have individual models if equipped or rendered effects.
This mod requires CuriosAPI.
Balancing
I've settled on 4 curio slots, as some of the items are quite strong. The items stack to 1, so only one copy of an item per slot. This should give some nice opportunities for combinations and synergy while not overloading the game.
All values on the items can be configured via a config file.
Bison Steak
Adds flat max HP. Default +5 Health or 2.5 Hearts. Stacks linear. Drops from cows with 4% (there are no bisons, sorry).
Mocha
Grants movement and attack speed. Default +10% each. Stacks linear. Drops from piglin bartering with 2%.
Tougher Times
Has a chance to negate an incoming hit. Default 15%. Stacks hyperbolic. Drops from iron golems with 5%.
Lens-Maker's Glasses
Increases the chance to crit, doubling damage dealt. Default +10%. Stacks linear. Drops from spiders with 3%.
Crowbar
Increases damage dealt to targets above 90% health. Default +75%. Stacks linear. Drops from vindicators with 4%.
Paul's Goat Hoof
Increases movement speed. Default +20%. Stacks linear. Drops from goats with 5% (obviously).
Focus Crystal
Increases damage dealt to nearby targets. Default 9 block range and +20%. Damage stacks linear. Drops from redstone ore with 0.1%.
Bustling Fungus
After standing still for 1 second, heal yourself and all allies within 2 blocks. Default 1HP/sec. Stacks linear. Drops from warped fungus with 1%.
Soldier's Syringe
Increases attack speed. Default +15%. Stacks linear. Drops from pufferfish with 8%.
Gasoline
After killing an enemy, ignite all nearby enemies. Default 7 block range and 6 second burn time. +3 seconds per additonal stack. Drops from blaze with 5%.
Hopoo Feather
Grants an extra jump. Configurable velocity. Drops from brushing suspicious sand in warm ocean biomes with 7%.
Ignition Tank
Converts fire to stronger burn and increases the burn damage. Default +300%. Stacks linear. Disclaimer: this might not work on all fire sources as its hard to track who caused the fire. Drops from ghast with 2%.
Ukulele
Chance on hit to damage nearby enemies with a fraction of the damage dealt. Default 25% chance to deal 80% of the damage dealt to 3 nearby enemies. +2 enemies per stack. Can appear in the wandering trader shop with 5%.
Old Guillotine
Executes enemies below a health threshold. Default 13%. Stacks hyperbolic. Drops from wither skeleton with 2%.
Infusion
Grants max health per kill up to 100 kills. Default 0.2 HP per kill up to 20 HP or 10 Hearts. Stacks linear. Drops from non-hostile mobs with 0.01%.
Kinetic Dampener
Grants armor while holding a shield. Default +4 armor. Stacks linear. Drops from ravagers with 5%.
Laser Scope
Increases crit damage. Default +100%. Drops from strays and bogged with 2%.
Bottled Chaos
Triggers a random harmful effect for 4 seconds on hit. +1 harmful effect per stack. Can be found in trial chamber ominous vaults.
Dio's Best Friend
Prevents death once, then gets consumed. Disclaimer: I just copied totem of undying, its basically the same. Drops from warden.
Ben's Raincoat
Prevents one debuff from being applied every 5 seconds. +1 debuff per stack. Drops from zombies under open sky during rain with 2%.
Unstable Tesla Coil
While active, strikes nearby enemies every 0.5 seconds. Default 10 block range, 4 damage and 3 enemies. +2 enemies per stack. Drops from charged creepers with 10%.
Charged Perforator
Chance to strike the target with a lightning on hit. Default 10% chance and 500% of the proccing hits damage. Stacks linear. Drops from charged skeletons with 10%. (I added charged skeletons, their arrows hurt.)
Genesis Loop
Upon falling below a health threshold, charge up and explosion, then explode with a mutliple of the users max HP as damage to all enemies within range. Then goes on cooldown. Default 9 block range and x2 max HP as damage. Each stack reduces the cooldown. Drops from glow squid with 5%.
Pearl
Increases max HP by a percentage. Default +10%. Stacks linear. Can be found with 10% chance instead of Heart of Sea in treasure chests.
Prison Matrix
Increases armor. Default +50%. Can be found in stronghold chests with 5%
Titanic Knurl
Increases max HP and health regeneration. Default +10 max HP or 5 hearts and +1 HP/sec regeneration. Can be found in end city chests with 8%.
You may use this mod in your modpack. Bugs can be reported in the comments.
Disclaimer: AI has been used in this project.

