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Primitive Tech

Oil, industry, vehicles, guns, artillery, all implemented in a non-overcomplicated manner

File Details

primitive_tech-1.5.0-neoforge-1.21.1.jar

  • R
  • Feb 24, 2026
  • 3.42 MB
  • 247
  • 1.21.1
  • NeoForge

File Name

primitive_tech-1.5.0-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:primitive-tech-1288737:7673907"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

COMPLETE ARTILLERY REWORK

Removed:
Light Field Gun (40mm)
Field Gun (75mm)
Heavy Field Gun (150mm)

All ammo for these guns has been removed

New artillery:

- Guns now split into main types, based on ammo they use:

    Fixed Munitions (Cased)

    Separate Munitions (Bagged Charge + Shell)

- Artillery guns are now:

    Field Gun (Quick Firing)

    Mountain Gun (Quick Firing)

    Howitzer
 
    Naval Gun

    Field Gun


- Sabre is now remodelled and retextured

- Removed some minor unimportant details.

- Animal mobs that the mod added, now completely removed to simplify the mod

- Over a hundred "fluff" textures, models and animations removed from the mod

- Machine Gun is now remodelled

- Multiple recepies overhauled

- Removed submersible

- Added new Reinforced Concrete blocks