Primitive Mobs

Mods
2,061,919 Downloads Last Updated: Jan 10, 2019 Game Version: 1.12.2

File Details

Filename primitivemobs-1.2-alpha.jar
Uploaded by Daveyx0
Uploaded Dec 16, 2018
Game Version 1.12.2
Size 819.03 KB
Downloads 2,705
MD5 9cae825a1b8fe8470710e8e36f65f38a
Supported Minecraft 1.12 Versions
1.12.2
1.12.1
1.12

Changelog

Primitive Mobs v1.2 alpha Release Changelog:

 

General
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- Primitive Mobs 1.2 now has the Multi Mob Library as dependency (once uploaded): https://minecraft.curseforge.com/projects/multi-mob-core
- Spawning system has been redone and allows for way more freedom through the config in the multimob folder or through in-game config


- New Mobs: Harpy, Goblin, Void Eye, Flame Spewer, Sheepman

- New Items: Goblin Mace, Spider Egg, Spider Egg shell, Wonder Sap and Mystery Eggs.


- Color changing code fixes (for Chameleon, Treasure Slime and Camouflage Armor); 
o Fixed that it would sometimes crash when trying to get a color from a modded block
o Fixed that it would not change to the correct color of blocks with multiple sides

 

- New translations: ja_jp, zn_tw, zn_cn, tr_tr (although now outdated due to new content)

- Fixed crash with Player's Choice mod

- Fixed a client crash when summoning a GroveSprite on a server

- Removed experimental summoning features which fixes a bunch of issues

- Additional config options: Haunted Tool full durability drop toggle, Adjustable Lost Miner loot, Ability to add additional vanilla spawns

 

Mob Specific
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- Chameleon
o New taming code which means Chameleons in saves need to be tamed again

 

- Treasure Slime
o Fixed an exploit which allowed you to duplicate items
o Rebalanced their loottable
o Made them spawn less frequently

 

- Bewitched Tome
o They now only drop an enchanted book 50% of the time; otherwise it drops a normal book instead

 

- Haunted Tool
o Now drop damaged versions of their tool with semi-random durability left; the amount of durability on the dropped tool can be increased with a Looting weapon; this can be switched back to full durability in the config

 

- Lost Miner
o Removed the iron pickaxe to emerald trade for balance reasons
o Made them spawn less frequently

o Fixed that they would despawn even after being saved

 

- Traveling Merchant
o Made them spawn way less frequently

o Fixed that they would despawn even when given an emerald block

o Their trades should now be configurable with Villager-trade adjusting mods

 

- Rocket Creeper
o Redid their attack behavior; they now wait a second before jumping and will not jump if you are too far away, this gives you some time to hit them.
o They now make a fire work launch sound when jumping
o Fixed a crash when exploding on Biomes O Plenty grass types

 

- Festive Creeper
o Made their small TNT a bit stronger
o Increased their speed
o Fixed that they would launch tnt even when very far away
o Fixed that they would not jump while backing off

 

- Lily Lurker
o Fixed that they would sufficate in soul sand (or bop mud) when on top of it in water

 

- Brain Slime
o Redid the code for attaching to players and mobs; hopefully this fixes the invisible slime issues
o They no longer attack animals for now; to prevent issues when unloading while stuck to an animal
o Slightly reduced their damage output

 

- Spider Family
o Fixed that the baby spiders riding the mother spider would sufficate when the mother climbed towards a ceiling

o Mother Spider now becomes enraged when one of their babies is hurt; which makes her do more damage

o Baby Spider is tameable and rideable again like in previous versions; must get it through a Spider Egg

 

- Trollager
o Fixed error spam caused by explosion particles

o Fixed issues spawning when set to only underground

o Can now spawn with a Goblin riding it. 5% chance.

o Generally buffed; more health, more melee damage and knockback resistance; increasing the feeling of danger I want to simulate

 

- Blazing Juggernaut

o Now appear unlit like normal Blazes

 

- Grove Sprite

o They now drop Wonder Sap. The type of sap corresponds to the related tree/logs. 

o Fixed that the hitbox was way too big

o Giving them their corresponding sapling will prevent the Grove Sprite from despawning

o Giving them their corresponding sapling allows them to store it

o They will randomly plant their saplings if possible (on a cooldown)

o They will try to make their corresponding sapling grow to a tree, if one is planted close (on a cooldown)

o Using bonemeal on them will convert one of their saplings into a small amount of Wonder Sap.

o Setting a Grove Sprite on fire will turn them into a hostile Cinder Sprite

 

- Mimic

o Significantly increased their health, armor and damage output so they are a threat now

Related Projects

Required Dependency