Primitive Mobs

A small mod that adds mobs with "Minecrafty" feel.

File Details

primitivemobs-1.1.6_beta.jar

  • B
  • Feb 24, 2018
  • 762.83 KB
  • 1.0M
  • 1.12.2+2

File Name

primitivemobs-1.1.6_beta.jar

Supported Versions

  • 1.12.2
  • 1.12.1
  • 1.12

Changelog 1.1.6beta:
Polish and fixes update. More mobs next update. Also added experimental feature (see bottom section)

 

- Added Journeymap support! Most mobs are now visible as icons on Journeymap's minimap (except for GroveSprites, FilchLizards and LilyLurkers as they are "creatures" which JourneyMap does not show)

- Added enchantment overlay effect when a Treasure Slime holds an enchanted item
- Tamed Treasure slimes can finally follow and sit (right-click with empty hand to toggle sitting)
- Chameleon is now tameable again with a Melon; follows you around and can sit (right-click with empty hand to toggle sitting)
- Treasure Slime loot is now unaffected by the Looting enchantment for balance
- Tamed Treasure Slime can no longer duplicate the given item
- Lily Lurkers now suffocate on land
- Rocket Creepers will now check if they have enough space to jump; if not they explode like normal creepers
- Rocket Creepers now only spawn on blocks that can see the sky (so no longer in caves)
- Support Creepers now become hostile when below half health
- Small Brain Slimes will now stop attacking after 10 hits and grow 1 slime size. Once they are at slime size 3, they will no longer attack animals.
- Reduced the Brain Slime damage per hit by 25%
- Added an attack sound to the Trollager attacks
- Added sound to Festive Creepers throwing tnt attack
- Reduced the Treasure Slime default spawn rate from 20 to 15
- Reduced attack damage from Blazing Juggernaut from 7 to 5

- New config option: Enable/Disable the experimental summon orb item, see section below.
- New config option: Enable/Disable the Summon render overlay
- New config option: Enable/Disable if Traveling Merchants should open doors to enter houses/your base
- New config option: Enable/Disable the Dodo Mycelium conversion ability

- Fixed a crash when the chance for a Tameable Slime was set to 0
- Fixed a crash caused by incorrect usage of EntityDataManager.createKey
- Fixed that a stone Trollager was still able to hit the player
- Fixed that Filch Lizards would cause a single stack item to disappear when stealing
- Fixed that hostile mobs would spawn in the Mushroom Island biome
- Fixed that a Treasure Slime would not copy all item attributes when given an item; resulting in a different item
- Fixed that Mimics would still generate in all dimensions that are considered SurfaceWorld; they only spawn in dimension 0 for now (more config options later)
- Fixed that Baby Spiders had a too high attack range
- Fixed that Baby Spiders would sometimes be invincible
- Fixed that Lily Lurker had incorrect eye height which caused them to get stuck often

- Added Turkish translations thanks to RoCoKo
- Typo fix in config thanks to xbony2

 

Experimental addition:
- Summon Orb (can be enabled in the config and only found in creative tab)
-- A new item which will probably relate to the Summoner mob coming soon
-- Right-click any living entity with it to "capture" it (creative mode)
-- Right-click again to release the entity as your summon
-- Shift-right-click a summon to make them stay where they are
-- Summons should attack mobs that attack you (when not sitting and if they have an attack)
-- You can re-capture a summon simply by right-clicking
-- The overlay of summons can be disabled in the config
-- Complete balancing for this item is not yet in place; however there is a small chance you capture any mob on death depending on their total health in survival mode (their soul is automatically captured; it is easy to test on a small slime due to their low health)

Please test if this feature works well if you have time :) It could be really cool