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Primitive Kingdoms

Survive the stone age with real physics, then grow your camp into a kingdom with an army.
01_first_camp_dusk.png

01_first_camp_dusk.png

02_tree_really_falls.png

02_tree_really_falls.png

03_badly_built_hut_collapses.png

03_badly_built_hut_collapses.png

04_campfire_pot_and_pit_kiln.png

04_campfire_pot_and_pit_kiln.png

05_camp_at_night.png

05_camp_at_night.png

Description

Primitive Kingdoms

Start with bare hands in the stone age. End wearing a crown.

Primitive Kingdoms turns Minecraft survival into a long journey: you begin alone with nothing but sticks and rocks, where blocks obey physics and your body has needs. Step by step you build a camp, then a village, a town and finally a kingdom with its own people, jobs, army and rival lords, until you are crowned King.

BETA: this is the first public beta (0.1.0-beta). Expect bugs and balance changes, and back up your worlds.


Stone age survival

You start alone, with bare hands, in a world that doesn't hand you anything.

  • Punching a tree does nothing: pick up sticks and rocks from the ground, knap a stone axe head, make a hatchet.
  • Small pockets at first. Make sacks, baskets and packs to carry more; carry weight matters.
  • Fire with a fire drill, campfires that need fuel, pottery in a pit kiln.
  • Thirst, dirty water and sickness, boiling water in a clay pot, a waterskin.
  • Food spoils, nutrition from four food groups, drying racks, hunting, butchering, tanning hides.
  • Body temperature, stamina, sprains, bleeding and infected wounds.
  • Fishing with spears, bone hooks and fish traps.

Block physics

  • Buildings need support: break the post and the house falls.
  • Loose soil and landslides, trees that fall when you cut the trunk.
  • Dropped items lie on the ground instead of floating.
  • Timber frames and masonry (stone bricks, lime mortar, arches) carry more than simple posts.

The journey

Stone age → camp → village → town → kingdom → crowned King. Every stage has its own missions in the journal (150+ in all), so you always know what to do next.

Metal and crafts

  • Charcoal piles, clay furnace and bellows, crucible and molds: copper and tin make bronze.
  • Bloomery iron, the forge, steel, metal armour. The vanilla furnace comes later, as it should.
  • Loom and cloth, bread oven, barrels and brewing, quern, water wheel and windmill.
  • Coins in copper, silver and gold, minted by you.

Villagers become people

  • Every villager has a name, a job, a mood, a purse and a family. They marry, have children and hold grudges.
  • 14 trades: villagers really chop trees, mine quarries, farm fields and build houses from blueprints.
  • Wages, taxes, market days, tavern nights, rent… and thieves at night.

Your kingdom

  • Kingdom map (N): a top-down map of your town with jobs, people, storage, the next goal and nearby villages. Place buildings as blueprints and your builders do the rest.
  • Jobs that grow with the town: start with Gatherer, Farmer, Builder and Guard; new trades open as you build.
  • Villages to discover: farming hamlets, fishing villages, mining camps, a monastery, refugees, a village held by bandits. Hire, help or free them, and they join your realm.
  • Defence: watchtowers, alarm bell, guard posts on walls and gates, boiling water from the walls.
  • Army: spearmen, archers, swordsmen and horsemen, squads with orders (follow, hold, attack, patrol), rams and catapults.
  • Rival lords: NPC towns with their own lord and soldiers. Trade, ally, demand tribute or go to war.
  • The crown: grow your realm, defeat your rivals and be crowned King.

Transport and creatures

  • Dugout canoe, hand cart, horse cart, barge, roads that make you faster, ports and merchant ships.
  • Trade routes between your own settlements.
  • 34 new creatures from boars and wolves to trolls, wyverns and a dragon, with their own lairs.

The studio / tutorial world

A separate tutorial world with numbered stations, one per feature, in the order you will meet them. Each station has the scene already built, a chest with what you need, step-by-step lessons on screen, and right-vs-wrong demos (for example a house that stands next to one that falls). Great for learning the mod or for recording videos.

Controls

Key What it does
N Kingdom map (at your settlement)
J Journal: missions and guide
R Mount attack (while riding)

Note: R clashes with Iris's shader reload key. If you use Iris, rebind one of them in Options → Controls.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1 (21.1.256 or newer)
  • Java 21
  • Needed on both client and server.

Compatibility

  • Works well: Sodium, Iris (with shaders such as Complementary), Xaero's Minimap / JourneyMap, FerriteCore, ModernFix, Sound Physics, YUNG's structures, Terralith + Tectonic.
    • Xaero's Minimap sits in the top-left corner by default, under the mission panel: move it in its settings.
  • Use with care: Epic Knights, Farmer's Delight.
  • Not recommended: other village overhaul mods, tech mods that add their own tin/silver ores, other thirst mods (e.g. Tough As Nails).

Credits

  • Made by Mayke Levoni, with AI-assisted code and textures (some textures and skins painted with AI tools, then edited).
  • Title font: Cinzel Decorative by Natanael Gama, SIL Open Font License 1.1.

License

All Rights Reserved. You may use the mod in videos and streams (monetised too) and include it in modpacks. See LICENSE.txt.

Primitive Kingdoms Team

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