PrimeClient-3.1.0
Curse Maven Snippet
What's new
🔷 COMBAT SIGILS — Two Fire Trainers Should Never Play the Same
A build layer that reshapes how your abilities work — not just how hard they hit.
Combat Sigils are equippable relics with 3 slots per trainer. They don't hand you flat stats — they transform one of your abilities into something new:
- Chaining — your Basics branch to nearby foes (−15% Basic damage)
- Reflective — your Wards return 30% of blocked damage (−20% Ward duration)
- Trailblaze — your Dashes leave a burning trail (Dash cooldown +25%)
- Overload — your Ultimates hit +40% (Ultimate cooldown +30%)
- Siphon — your damaging abilities lifesteal a trickle (−10% ability damage)
- Momentum — first ability after a kill is free (−5% max HP)
- Focus — one chosen ability −35% cooldown (your others +10%)
Most Sigils give and take — this is build-craft, not power creep. And they're universal: any Sigil fits any type, so builds cross-pollinate in ways no one expects.
They drop, they don't craft — earned from Sovereigns, Reaches chests, Rivals, and the Trial, across rarity tiers. Arrange them in your Sigil menu (open with your Sigil keybind).
Two trainers of the same type can now play completely differently. Go find your build.
This mod has no additional files

