Prime Godling

We are a Tensura Reincarnated Addon for 1.21.1 adding the Prime Godling race and a couple of evolutions.

File Details

PrimeGodling-1.21.1-0.1.9.jar

  • R
  • Jun 1, 2026
  • 3.47 MB
  • 398
  • 1.21.1
  • NeoForge

File Name

PrimeGodling-1.21.1-0.1.9.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:prime-godling-1547505:8181862"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 

Prime Godling v0.1.9 — Full Changelog

✦ New Features

  • CreationAuthority Skill overhaul — Reworked with a magic circle targeting system, beam projectile (CreationBeamProjectile), and a server tick system for casting. Adds a visual wind-up before the beam fires.
  • Nexus Core in Creative Inventory — Now appears in the Ingredients tab.
  • Networking & real-time UI sync — Added SyncNexusCoresPayload + ClientNexusCoresCache so evolution progress displays in real-time without requiring a world re-join.

⚖️ Balance Changes

  • Evolution costs reduced — Nexus core requirements per stage lowered to 1/10th of original (e.g. Stage 1: 10 → 1, Stage 6: 10,240 → 1,024).
  • Nexus Core crafting disabled by default — Can be re-enabled in server.toml (crafting_enabled = true).
  • Nexus ritual threshold reduced — 5,000 → 1,000 cores.
  • Nexus Core always consumed — Right-clicking always increments the counter, regardless of ritual eligibility.

🐛 Bug Fixes

  • Fixed crash when creating a new world — No more "Cannot get config value before config is loaded" crash.
  • Fixed race selection showing no starting race on fresh install — Config injection now runs at FMLCommonSetupEvent to guarantee Tensura's config is loaded first.
  • Fixed 7 evolution advancements failing to load — All evolution advancements (half_godling → primordial_supreme_god) now use minecraft:impossible and are granted automatically upon reaching each stage (Tensura 2.0.0.8 removed the old race_awakened trigger).
  • Fixed halo stutter & glow — HaloMeshRenderer uses double-pass glow (additive + normal blend) and partial-tick interpolation for smooth rotation/position.
  • Fixed race injection for mastered reincarnation — Mastered reincarnation race lists now include the Half Godling race.
  • Fixed nexus core tracking — Core counts now sync to the client via network payload instead of relying on persistentData.

🧹 Other

  • Config saves after injection — Injected race data persists to the TOML file for @SyncToClient.
  • Advancements now granted in code when evolving to each stage.